public static extern bool BindToNetwork(IntPtr gameObjectPtr, BindToNetworkMode mode);
public bool BindToNetwork(BindToNetworkMode mode = BindToNetworkMode.Normal) { return(NativeGameObjectMethods.BindToNetwork(Handle, mode)); }
/// <summary> /// Binds the game object to the network. /// </summary> /// <remarks>Allows the entity to be synchronized over the network.</remarks> /// <param name="mode">Binding mode.</param> /// <returns>True, if successful.</returns> public bool BindToNetwork(BindToNetworkMode mode = BindToNetworkMode.Normal) { return GameObjectInterop.BindToNetwork(this.Handle, mode); }
public bool BindToNetwork(BindToNetworkMode mode = BindToNetworkMode.Normal) { return NativeGameObjectMethods.BindToNetwork(Handle, mode); }
/// <summary> /// Binds the game object to the network. /// </summary> /// <remarks>Allows the entity to be synchronized over the network.</remarks> /// <param name="mode">Binding mode.</param> /// <returns>True, if successful.</returns> public bool BindToNetwork(BindToNetworkMode mode = BindToNetworkMode.Normal) { return(GameObjectInterop.BindToNetwork(this.Handle, mode)); }