Пример #1
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 public static extern bool BindToNetwork(IntPtr gameObjectPtr, BindToNetworkMode mode);
Пример #2
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 public bool BindToNetwork(BindToNetworkMode mode = BindToNetworkMode.Normal)
 {
     return(NativeGameObjectMethods.BindToNetwork(Handle, mode));
 }
Пример #3
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 public static extern bool BindToNetwork(IntPtr gameObjectPtr, BindToNetworkMode mode);
Пример #4
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 /// <summary>
 /// Binds the game object to the network.
 /// </summary>
 /// <remarks>Allows the entity to be synchronized over the network.</remarks>
 /// <param name="mode">Binding mode.</param>
 /// <returns>True, if successful.</returns>
 public bool BindToNetwork(BindToNetworkMode mode = BindToNetworkMode.Normal)
 {
     return GameObjectInterop.BindToNetwork(this.Handle, mode);
 }
Пример #5
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 public bool BindToNetwork(BindToNetworkMode mode = BindToNetworkMode.Normal)
 {
     return NativeGameObjectMethods.BindToNetwork(Handle, mode);
 }
Пример #6
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 /// <summary>
 /// Binds the game object to the network.
 /// </summary>
 /// <remarks>Allows the entity to be synchronized over the network.</remarks>
 /// <param name="mode">Binding mode.</param>
 /// <returns>True, if successful.</returns>
 public bool BindToNetwork(BindToNetworkMode mode = BindToNetworkMode.Normal)
 {
     return(GameObjectInterop.BindToNetwork(this.Handle, mode));
 }