private void Awake() { if (singleton == null) { DontDestroyOnLoad(gameObject); singleton = this; } else if (singleton != this) { Destroy(gameObject); } }
static void Main(string[] args) { //CustomConsoleExample(); var encoded = GetCodePoint('S'); BinaryFormatterTest.Test(); Console.ReadKey(); ActivityHandler activityHandler = new ActivityHandler(); activityHandler.WriteActivityStateInternal(); activityHandler.ReadActivityState(); Console.ReadKey(); int intVal1 = 1; int intVal2 = 2; Console.WriteLine("Integers before regular swap method: {0} & {1}", intVal1, intVal2); SwapIntegers(intVal1, intVal2); Console.WriteLine("Integers after regular swap method: {0} & {1}", intVal1, intVal2); SwapIntegersByRef(ref intVal1, ref intVal2); Console.WriteLine("Integers after ref swap method: {0} & {1}", intVal1, intVal2); Console.ReadKey(); PrintRedLine(); SimplePoint sp1 = new SimplePoint(); SimplePoint sp2 = new SimplePoint(); Console.WriteLine("Points before swap method: {0} & {1}", sp1, sp2); SwapPoints(sp1, sp2); Console.WriteLine("Points after swap method: {0} & {1}", sp1, sp2); SwapPoints(ref sp1, ref sp2); Console.WriteLine("Points after ref swap method: {0} & {1}", sp1, sp2); PrintRedLine(); Type intListType = typeof(List <int>); Type stringListType = typeof(List <string>); Console.WriteLine("intList type = " + intListType.ToString()); Console.WriteLine("stringList type = " + stringListType.FullName); Console.WriteLine(); Console.WriteLine("Press any key to quit..."); Console.ReadKey(); }
public void FixtureSetUp() { // executes at full trust unit = new BinaryFormatterTest(); stream = unit.GetSerializedStream(); }