private void CreateBiker() { biker = new BikerEntity(); biker.PositionY = gameplayLayer.ContentSize.Height / 2; biker.PositionX = gameplayLayer.ContentSize.Width / 2; biker.AnchorPoint = CCPoint.AnchorMiddleBottom; biker.LimitMovement(gameplayLayer.ContentSize.Height / 4, (gameplayLayer.ContentSize.Height / 5) * 3); gameplayLayer.AddChild(biker); }
private async Task CkeckBikermotorAsync(BikerEntity biker, MotorBikeSpareEntity bikespare) { var bikermotor = new BikerMotorEntity { Biker = biker, MotorBikeSpare = bikespare }; await _dataContext.BikerMotors.AddAsync(bikermotor); await _dataContext.SaveChangesAsync(); }
private async Task <BikerEntity> CheckcustomerAsync(UserEntity customer) { var biker = new BikerEntity { UserEntity = customer, BikerMotors = new List <BikerMotorEntity>() }; _dataContext.Bikers.Add(biker); await _dataContext.SaveChangesAsync(); return(biker); }
public async Task <IActionResult> Create(AddUserViewModel model) { if (ModelState.IsValid) { var user = new UserEntity { FirstName = model.FirstName, LastName = model.LastName, Address = model.Address, Email = model.Username, UserName = model.Username, PhoneNumber = model.PhoneNumber }; var response = await _userHelper.AddUserAsync(user, model.Password); if (response.Succeeded) { var userinDB = await _userHelper.GetUserByEmailAsync(model.Username); await _userHelper.AddUserToRoleAsync(userinDB, "Customer"); var biker = new BikerEntity { UserEntity = userinDB, BikerMotors = new List <BikerMotorEntity>() }; _context.Bikers.Add(biker); try { await _context.SaveChangesAsync(); } catch (Exception ex) { ModelState.AddModelError(string.Empty, ex.Message); return(RedirectToAction(nameof(Index))); } return(RedirectToAction(nameof(Index))); } ModelState.AddModelError(string.Empty, response.Errors.FirstOrDefault().Description); } return(View(model)); }