Пример #1
0
    protected void KillPlayer()
    {
        BigTextUI winText = FindObjectOfType <BigTextUI>();

        winText.ShowDeath();
        PlayerController.dead = true;
        StartCoroutine(Respawn());
    }
Пример #2
0
 void Start()
 {
     winText = FindObjectOfType <BigTextUI>();
 }