protected void KillPlayer() { BigTextUI winText = FindObjectOfType <BigTextUI>(); winText.ShowDeath(); PlayerController.dead = true; StartCoroutine(Respawn()); }
void Start() { winText = FindObjectOfType <BigTextUI>(); }
protected void KillPlayer() { BigTextUI winText = FindObjectOfType <BigTextUI>(); winText.ShowDeath(); PlayerController.dead = true; StartCoroutine(Respawn()); }
void Start() { winText = FindObjectOfType <BigTextUI>(); }