void Start() { _rigidbody2d = GetComponent <Rigidbody2D>(); _engine = GetComponent <Engine>(); _controller = GetComponent <BiPlaneController>(); _transform = GetComponent <Transform>(); if (_controller == null) { _state = BiPlaneState.Pause; } } //+
public void SetController(BiPlaneController controller) { this._controller = controller; CheckParams(); }