Пример #1
0
 //-----------------------------------------------------
 public void SetSelectorMode()
 {
     //guiTexture.texture = mSelectorBgTex;
     mLogoGUItex.enabled = false;
     mMode = BgridMode.selector;
     RescaleGuiTexture();
     //Debug.Log (DEBUGTAG+"SELECTOR MODE");
 }
Пример #2
0
    //-----------------------------------------------------
    public void SetMenuMode()
    {
        GetComponent<GUITexture>().color = Color.gray;
        GetComponent<GUITexture>().pixelInset.Set(0, 0, Screen.width, Screen.height);
        //guiTexture.texture = mMenuBgTex;

        if(PlayerPrefs.HasKey("BG"))
        {
            allowBg(PlayerPrefs.GetString("BG"));
        }
        else
        {
            allowRandomBg(PlayerPrefs.HasKey("BGCross"));

            if(PlayerPrefs.HasKey("BGCross"))
            {
                PlayerPrefs.DeleteKey("BGCross");
            }
        }

        mLogoGUItex.enabled = true;
        mMode = BgridMode.mainmenu;
        Camera.main.GetComponent<Mode2D>().DestroyObjectCopy ();
        mNeedRescale = true;
        Debug.Log (DEBUGTAG+"MENU MODE");
    }
Пример #3
0
    //-----------------------------------------------------
    public void SetMontageMode()
    {
        if(PlayerPrefs.HasKey("BG"))
        {
            PlayerPrefs.DeleteKey("BG");
        }

        GetComponent<GUITexture>().texture = mMontageBgTex;
        GetComponent<GUITexture>().color   = mMontageTexTint;
        mLogoGUItex.enabled = false;
        mMode = BgridMode.montage;
        RescaleGuiTexture();
           // Debug.Log (DEBUGTAG+"MONTAGE MODE");

        GameObject.Find("camPivot").GetComponent<SceneControl>().saveBkup();
    }
Пример #4
0
    //-----------------------------------------------------
    public void SetLoadingMode()
    {
        GetComponent<GUITexture>().color = Color.gray;

        if(PlayerPrefs.HasKey("BG"))
        {
            allowBg(PlayerPrefs.GetString("BG"));
        }
        else
        {
            allowRandomBg();
        }

        if(mLogoGUItex != null)
        {
            mLogoGUItex.enabled = true;
        }
        else if(!PlayerPrefs.HasKey("BG"))
        {
            PlayerPrefs.SetString("BG", GetComponent<GUITexture>().texture.name);
            PlayerPrefs.SetInt("BGCross", 0);
        }

        mMode = BgridMode.loading;
        RescaleGuiTexture();
           // Debug.Log (DEBUGTAG+"MENU MODE");
    }