Пример #1
0
 void Awake()
 {
     if (instance)
     {
         Destroy(this.gameObject);
     }
     else
     {
         instance = this;
     }
 }
Пример #2
0
 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
Пример #3
0
    private void Awake()
    {
        audioSource = GetComponent <AudioSource>();
        Instance    = null;
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance != null)
        {
            Destroy(this);
        }

        DontDestroyOnLoad(this);
    }
Пример #4
0
    private void Start()
    {
        // Get references
        uIController        = uIControllerContainer.GetComponent <UI>();
        startDialogAnimator = startDialogContainer.GetComponent <Animator>();
        playerController    = playerContainer.GetComponent <Player>();
        diamondsController  = diamondsContainer.GetComponent <DiamondsController>();

        transitionController = transitionContainer.GetComponent <SceneTransition>();

        bgSoundManager  = GameObject.FindGameObjectWithTag(Utilities.BG_SOUND_MANAGER_TAG).GetComponent <BgSound>();
        effSoundManager = GameObject.FindGameObjectWithTag(Utilities.EFF_SOUND_MANAGER_TAG).GetComponent <SoundEffect>();

        if (movingEnemiesContainer != null)
        {
            movingEnemiesController = movingEnemiesContainer.GetComponent <MovingEnemies>();
        }

        lvlReached          = PlayerPrefs.GetInt(Utilities.LVL_REACHED_TAG, 1);
        totalRecordedScore  = PlayerPrefs.GetInt(Utilities.TOTAL_SCORE_TAG, 0);
        totalRecordedCoins  = PlayerPrefs.GetInt(Utilities.TOTAL_COINS_TAG, 0);
        totalRecordedTime   = PlayerPrefs.GetFloat(Utilities.TOTAL_TIME_TAG, 0f);
        totalRecordedDeaths = PlayerPrefs.GetInt(Utilities.TOTAL_DEATHS_TAG, 0);

        // Init coins value
        totalCoinsCount = diamondsController.TotalCoinsCount();
        uIController.SetCoinsCount(totalCoinsCount);

        uIController.SetMaxBoostTime(this.maxBoostTime);

        // Setup environment
        Reset();
        PauseGame(true);

        // Show pop up UI
        StartCoroutine(ShowStartDialog());
    }