void IResData.Save(BfshaFileSaver saver) { saver.Write((ushort)SourceData.Count); saver.Write(new byte[6]); //reserved PtrCodeSizesPos = saver.SaveOffset(); PtrCodeOffsetsPos = saver.SaveOffset(); saver.Write(new byte[8]); //reserved }
void IResData.Save(BfshaFileSaver saver) { saver.Write(new byte[8]); //padding PtrCodeOffset1Pos = saver.SaveOffset(); PtrCodeOffset2Pos = saver.SaveOffset(); saver.Write(BinaryData[1].Length); saver.Write(BinaryData[0].Length); saver.Write(new byte[32]); //padding }
void IResData.Save(BfshaFileSaver saver) { saver.WriteSection(ShaderInfoData); saver.Write(MemoryData.Length); saver.Write(0); //padding PtrMemPos = saver.SaveOffset(); saver.Write(ParentShaderVariation._position); PtrRefelctionPos = saver.SaveOffset(); saver.Write(new byte[32]); //padding }
void IResData.Save(BfshaFileSaver saver) { // PreSave(); Version = SaveVersion(); saver.WriteSignature(_signature); saver.Write(0x20202020); saver.Write(Version); saver.Write(ByteOrder, true); saver.Write((byte)Alignment); saver.Write((byte)TargetAddressSize); saver.SaveFileNameString(Name); saver.Write((ushort)Flag); saver.SaveHeaderBlock(true); saver.SaveRelocationTablePointerPointer(); saver.SaveFieldFileSize(); saver.Write(new byte[64]); //GRSC saver.WriteSignature(_grscSignature); saver.SaveHeaderBlock(); saver.Write(Unknown); saver.Write(Unknown2); saver.Write(Unknown3); saver.Write(Unknown4); saver.Write(ShaderVariations.Count); shaderVariationArrayOffset = saver.SaveOffset(); saver.Write(0L); saver.Write(Unknown5); saver.Write(new byte[40]); //reserved }
void IResData.Save(BfshaFileSaver saver) { PtrVertexShaderCodePos = saver.SaveOffset(); PtrTess0ShaderCodePos = saver.SaveOffset(); PtrTess1ShaderCodePos = saver.SaveOffset(); PtrGeometryShaderCodePos = saver.SaveOffset(); PtrPixelShaderCodePos = saver.SaveOffset(); PtrComputeShaderCodePos = saver.SaveOffset(); }
void IResData.Save(BfshaFileSaver saver) { saver.Write(Type); saver.Write(Format, false); saver.Write(new byte[2]); //padding saver.Write(CompressionType); PtrVertexShaderCodePos = saver.SaveOffset(); PtrTessellatioControlShaderCodePos = saver.SaveOffset(); PtrTessellationEvaluationShaderCodePos = saver.SaveOffset(); PtrGeometryShaderCodePos = saver.SaveOffset(); PtrPixelShaderCodePos = saver.SaveOffset(); PtrComputeShaderCodePos = saver.SaveOffset(); saver.Write(new byte[40]); //padding }
void IResData.Save(BfshaFileSaver saver) { saver.Write(CompressedData.Length); saver.Write(DecompressedSize); PtrCodeOffsetsPos = saver.SaveOffset(); }