void Start() { pathGen = this.GetComponent <BezierPathGen>(); bez = new Bezier(); originalSpeed = speed; lastLoc = followPath.transform.position; }
//public bool meshGenerated = false; /* can't do constructor with components because of monobehavior and adding values seperate from void Start * public TreeRandom(int seg, int divY, int divX) * { * segNum = seg; * subdivX = divX; * subdivY = divY; * } */ void Awake() { pthGen = this.GetComponent <BezierPathGen>(); }