public void StartTracking() { followScript = GetComponent <BezierFollowV2>(); if (isMultiplayer == true) { peerId = GetComponent <PlayerStats>().peerId; RealTimeClient.Instance.StatsUpdate += GetPositions; if (peerId == RealTimeClient.Instance.peerId) { StartCoroutine("UpdateServerStats"); } } if (circuit == null) { Debug.Log("Failed to find circuit gameobject, possible tag missing."); } startTrack = true; // Makes sure everything is inital Reset(); }
private void Start() { // Get the components for the animator and follow animator = GetComponentInChildren <Animator>(); follow = GetComponentInParent <BezierFollowV2>(); }