public override void Draw(PixelFarm.Drawing.Painter p) { p.Clear(Drawing.Color.White); p.StrokeColor = Color.Black; p.StrokeWidth = 2; p.StrokeColor = Color.Green; p.Draw(_triangleVxs); if (!ShowReconstructionCurve) { return; } //draw Ci line p.StrokeColor = KnownColors.OrangeRed; DrawLine(p, a01, a12); DrawLine(p, a12, a20); DrawLine(p, a20, a01); //find B //DrawPoint(p, a01); //DrawPoint(p, a12); //DrawPoint(p, a20); BezierControllerArmPair c1 = BezierControllerArmPair.ReconstructControllerArms(v0, v1, v2); BezierControllerArmPair c2 = BezierControllerArmPair.ReconstructControllerArms(v1, v2, v0); BezierControllerArmPair c0 = BezierControllerArmPair.ReconstructControllerArms(v2, v0, v1); c0.UniformSmoothCoefficient = SmoothCoefficientValue; c1.UniformSmoothCoefficient = SmoothCoefficientValue; c2.UniformSmoothCoefficient = SmoothCoefficientValue; //DrawPoint(p, c0 = FindB(v0, v1, v2, out c1)); //DrawPoint(p, b2 = FindB(v1, v2, v0, out c2)); //DrawPoint(p, b0 = FindB(v2, v0, v1, out c0)); p.StrokeColor = Color.Red; DrawControllerPair(p, c0); DrawControllerPair(p, c1); DrawControllerPair(p, c2); p.StrokeColor = Color.Blue; using (Tools.BorrowVxs(out var tmpVxs1, out var tmpVxs2)) using (Tools.BorrowPathWriter(tmpVxs1, out var pw)) { pw.MoveTo(c0.mid.X, c0.mid.y); pw.Curve4(c0.right.x, c0.right.y, c1.left.x, c1.left.y, c1.mid.x, c1.mid.y); //1st curve pw.Curve4(c1.right.x, c1.right.y, c2.left.x, c2.left.y, c2.mid.x, c2.mid.y); //2nd curve pw.Curve4(c2.right.x, c2.right.y, c0.left.x, c0.left.y, c0.mid.x, c0.mid.y); //3rd curve _curveflattener.MakeVxs(tmpVxs1, tmpVxs2); p.Draw(tmpVxs2); } }
void DrawControllerPair(PixelFarm.Drawing.Painter p, BezierControllerArmPair c) { DrawLine(p, c.left, c.mid); DrawLine(p, c.mid, c.right); DrawPoint(p, c.mid); }