Пример #1
0
        public static void LoadFile(PlayStationVita.SaveData data)
        {
            version                    = data.version;
            Money                      = data.Money;
            Hearts                     = data.Hearts;
            Armor                      = data.Armor;
            Healing                    = data.Healing;
            StartOnWave                = data.StartOnWave;
            GunOwned                   = data.GunOwned;
            GunPower                   = data.GunPower;
            GunEquipped                = data.GunEquipped;
            Choom.MusicVolume          = data.MusicVolume;
            Choom.EffectVolume         = data.EffectVolume;
            IgnoreSignIn               = data.IgnoreSignIn;
            Objectives.activeTasks     = data.ObjectivesActive;
            AmountOfObjectivesComplete = data.AmountOfObjectivesComplete;

            int[] scores = data.BestHardcoreScores;
            BestHardcoreScores.Clear();
            for (int i = 0; i < scores.Length / 2; i++)
            {
                if (scores[i * 2] > 0)
                {
                    BestHardcoreScores.Add(new Tuple <int, int>(scores[i * 2], scores[i * 2 + 1]));
                }
            }

            BlocksLoaded  = data.BlocksLoaded;
            AmmoLoaded    = data.AmmoLoaded;
            MatchStreak   = data.MatchStreak;
            ShotsFired    = data.ShotsFired;
            TimesDefeated = data.TimesDefeated;
            DisconcertingObjectivesSeen = data.DisconcertingObjectivesSeen;
        }
Пример #2
0
        public static void LoadRemote()
        {
            Reset();

            Money       = WebGLJump.LoadData(SaveKeys.Money, 0);
            Hearts      = WebGLJump.LoadData(SaveKeys.Hearts, 2);
            Armor       = WebGLJump.LoadData(SaveKeys.Armor, 0);
            Healing     = WebGLJump.LoadData(SaveKeys.Healing, 1);
            StartOnWave = WebGLJump.LoadData(SaveKeys.StartOnWave, 0);

            for (int i = 0; i < GunOwned.Length; ++i)
            {
                GunOwned[i] = WebGLJump.LoadData(SaveKeys.GunOwned + i.ToString(), i < maxEquip);
            }
            for (int i = 0; i < GunPower.Length; ++i)
            {
                GunPower[i] = WebGLJump.LoadData(SaveKeys.GunPower + i.ToString(), 1);
            }
            for (int i = 0; i < GunEquipped.Length; ++i)
            {
                GunEquipped[i] = WebGLJump.LoadData(SaveKeys.GunEquipped + i.ToString(), i < maxEquip);
            }

            Choom.MusicVolume  = ((float)WebGLJump.LoadData(SaveKeys.MusicVolume, 75) / (float)100);
            Choom.EffectVolume = ((float)WebGLJump.LoadData(SaveKeys.EffectVolume, 75) / (float)100);

            for (int i = 0; i < Objectives.activeTasks.Length; ++i)
            {
                Objectives.activeTasks[i] = WebGLJump.LoadData(SaveKeys.ObjectivesActive + i.ToString(), 0);
            }
            AmountOfObjectivesComplete = WebGLJump.LoadData(SaveKeys.ObjectivesComplete, 0);

            int[] scores = new int[5];
            for (int i = 0; i < scores.Length; ++i)
            {
                scores[i] = WebGLJump.LoadData(SaveKeys.BestHardcoreScores + i.ToString(), 0);
            }
            BestHardcoreScores.Clear();
            for (int i = 0; i < scores.Length / 2; i++)
            {
                if (scores[i * 2] > 0)
                {
                    BestHardcoreScores.Add(new Tuple <int, int>(scores[i * 2], scores[i * 2 + 1]));
                }
            }

            for (int i = 0; i < BlocksLoaded.Length; ++i)
            {
                BlocksLoaded[i] = WebGLJump.LoadData(SaveKeys.BlocksLoaded + i.ToString(), 0);
            }
            for (int i = 0; i < AmmoLoaded.Length; ++i)
            {
                AmmoLoaded[i] = WebGLJump.LoadData(SaveKeys.AmmoLoaded + i.ToString(), 0);
            }
            MatchStreak   = WebGLJump.LoadData(SaveKeys.MatchStreak, 0);
            ShotsFired    = WebGLJump.LoadData(SaveKeys.ShotsFired, 0);
            TimesDefeated = WebGLJump.LoadData(SaveKeys.TimesDefeated, 0);
            DisconcertingObjectivesSeen = WebGLJump.LoadData(SaveKeys.DisconcertingObjectivesSeen, 0);
        }
Пример #3
0
        public static void LoadFile()
        {
            Reset();

            string   serializedSaveData = "";
            SaveData savedData;

            if (SaveDataHandler.Load(ref serializedSaveData, "GunhouseSave"))
            {
                savedData = JsonUtility.FromJson <SaveData>(serializedSaveData);
            }
            else
            {
                serializedSaveData = SaveFile();
                savedData          = JsonUtility.FromJson <SaveData>(serializedSaveData);
            }

            version                    = savedData.version != 0 ? savedData.version : 1;
            Money                      = savedData.Money;
            Hearts                     = savedData.Hearts != 0 ? savedData.Hearts : 2;
            Armor                      = savedData.Armor;
            Healing                    = savedData.Healing != 0 ? savedData.Healing : 1;
            StartOnWave                = savedData.StartOnWave;
            GunOwned                   = savedData.GunOwned != null ? savedData.GunOwned : new bool[NumberOfGuns];
            GunPower                   = savedData.GunPower != null ? savedData.GunPower : new int[NumberOfGuns];
            GunEquipped                = savedData.GunEquipped != null ? savedData.GunEquipped : new bool[NumberOfGuns];
            Choom.MusicVolume          = savedData.MusicVolume != 0 ? savedData.MusicVolume : 0.75f;
            Choom.EffectVolume         = savedData.EffectVolume != 0 ? savedData.EffectVolume : 0.75f;
            IgnoreSignIn               = savedData.IgnoreSignIn;
            Objectives.activeTasks     = savedData.ObjectivesActive != null ? savedData.ObjectivesActive : new int[3];
            AmountOfObjectivesComplete = savedData.AmountOfObjectivesComplete;

            int[] scores = savedData.BestHardcoreScores != null ? savedData.BestHardcoreScores : new int[0];
            BestHardcoreScores.Clear();
            for (int i = 0; i < scores.Length / 2; i++)
            {
                if (scores[i * 2] > 0)
                {
                    BestHardcoreScores.Add(new Tuple <int, int>(scores[i * 2], scores[i * 2 + 1]));
                }
            }

            BlocksLoaded  = savedData.BlocksLoaded != null ? savedData.BlocksLoaded : new int[10];
            AmmoLoaded    = savedData.AmmoLoaded != null ? savedData.AmmoLoaded : new int[10];
            MatchStreak   = savedData.MatchStreak;
            ShotsFired    = savedData.ShotsFired;
            TimesDefeated = savedData.TimesDefeated;
            DisconcertingObjectivesSeen = savedData.DisconcertingObjectivesSeen;
        }
Пример #4
0
        public static void ResetValues()
        {
            GunOwned    = new bool[NumberOfGuns];
            GunPower    = new int[NumberOfGuns];
            GunEquipped = new bool[NumberOfGuns];

            for (int i = 0; i < maxEquip; ++i)
            {
                GunEquipped[i] = true;
            }
            for (int i = 0; i < NumberOfGuns; ++i)
            {
                GunOwned[i] = i < maxEquip;
                GunPower[i] = 1;
            }

            version                    = 1;
            Money                      = 0;
            Hearts                     = 2;
            Armor                      = 0;
            Healing                    = 1;
            StartOnWave                = 0;
            Choom.MusicVolume          = 0.75f;
            Choom.EffectVolume         = 0.75f;
            IgnoreSignIn               = false;
            Objectives.activeTasks     = new int[3];
            AmountOfObjectivesComplete = 0;

            int[] scores = new int[0];
            BestHardcoreScores.Clear();
            for (int i = 0; i < scores.Length / 2; i++)
            {
                if (scores[i * 2] > 0)
                {
                    BestHardcoreScores.Add(new Tuple <int, int>(scores[i * 2], scores[i * 2 + 1]));
                }
            }

            BlocksLoaded  = new int[10];
            AmmoLoaded    = new int[10];
            MatchStreak   = 0;
            ShotsFired    = 0;
            TimesDefeated = 0;
            DisconcertingObjectivesSeen = 0;
        }