// Start is called before the first frame update void Start() { Ucgen = FindObjectOfType <Ucgen>(); Besgen = FindObjectOfType <Besgen>(); BesgenScript = FindObjectOfType <BesgenScript>(); AudioSource = GetComponent <AudioSource>(); Board = FindObjectOfType <BoardController>(); SkorManager = FindObjectOfType <SkorManager>(); go = GameObject.FindWithTag("deadbox"); // Board = GetComponent<BoardController>(); }
// Start is called before the first frame update void Start() { float width = Screen.width; float height = Screen.height; Debug.Log(width); Debug.Log(height); AtesOzellik = FindObjectOfType <AtesOzellik>(); UcgenScript = FindObjectOfType <UcgenScript>(); Besgen = FindObjectOfType <Besgen>(); TopKontrol = FindObjectOfType <TopKontrol>(); BesgenScript = FindObjectOfType <BesgenScript>(); SkorManager = FindObjectOfType <SkorManager>(); ReklamScript = FindObjectOfType <ReklamScript>(); AudioSource = GetComponent <AudioSource>(); AtisSayisiText.text = "X" + atisSayisi.ToString(); baslangicPozisyonu = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, 0)); bitisPozisyonu = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, 0)); hareket = GetComponent <Rigidbody2D>(); }