private void OnClickAddNode(Vector2 mousePosition) { var behaviourNode = BehaviourNode.CreateActionBehaviourNode(); _target.AddBehaviour(behaviourNode); CreateNode(mousePosition, behaviourNode); }
private void OnClickAddNode(Vector2 mousePosition) { var behaviourNode = BehaviourNode.CreateActionBehaviourNode(); _target.AddBehaviour(behaviourNode); CreateNode(mousePosition, behaviourNode); }