private void DrawPlayerDamage(ICECreatureControl _control, ICECreaturePlayerDamageObject _damage) { EditorGUI.indentLevel++; _damage.Damage = ICEEditorLayout.Slider("Damage", "", _damage.Damage, 0.05f, 0, 100); //_damage.Type = (DamageType)ICEEditorLayout.EnumPopup( "Damage Type", "", _damage.Type ); EditorGUILayout.Separator(); _damage.DamageBehaviourModeKey = BehaviourEditor.BehaviourSelect(_control, "Trigger Behaviour", "", _damage.DamageBehaviourModeKey, "ATTACK"); _damage.Range = ICEEditorLayout.MaxDefaultSlider("Trigger Range", "", _damage.Range, 0.05f, 0, ref _damage.RangeMax, 2, ""); ICEEditorLayout.MinMaxGroup("Trigger Interval", "", ref _damage.IntervalMin, ref _damage.IntervalMax, 0, 60, 0.05f, ""); ICEEditorLayout.MinMaxGroup("Trigger Interruption Interval", "", ref _damage.InterruptionIntervalMin, ref _damage.InterruptionIntervalMax, 0, 60, 0.05f, ""); ICEEditorLayout.MinMaxGroup("Trigger Limiter", "", ref _damage.LimitMin, ref _damage.LimitMax, 0, 60, 1, ""); _damage.Force = ICEEditorLayout.DefaultSlider("Force", "", _damage.Force, 0.25f, 0, 100, 20.0f, ""); _damage.MuzzleFlash = (Renderer)EditorGUILayout.ObjectField("Muzzle Flash", _damage.MuzzleFlash, typeof(Renderer), true); _damage.Sound = (AudioClip)EditorGUILayout.ObjectField("Fire Sound", _damage.Sound, typeof(AudioClip), false); _damage.FxRandonPitch = ICEEditorLayout.DefaultSlider("Fire Fx Randon Pitch", "", _damage.FxRandonPitch, 0.001f, -1, 1, 0.86f, ""); EditorGUI.indentLevel--; }
//******************************************************************************** // OnInspectorGUI //******************************************************************************** public override void OnInspectorGUI() { Info.Reset(m_creature_control); if (m_creature_debug != null) { m_creature_control.Display.ShowDebug = m_creature_debug.enabled; } else { m_creature_control.Display.ShowDebug = false; } GUI.changed = false; EditorGUILayout.Separator(); // COCKPIT DisplayEditor.Print(m_creature_control); InfoEditor.Print(m_creature_control); // WIZARD //EditorWizard.Print( m_creature_control ); // ESSENTIALS EssentialsEditor.Print(m_creature_control); // STATUS StatusEditor.Print(m_creature_control); // MISSIONS MissionsEditor.Print(m_creature_control); // INTERACTION InteractionEditor.Print(m_creature_control); // ENVIRONMENT EnvironmentEditor.Print(m_creature_control); //BEHAVIOURS BehaviourEditor.Print(m_creature_control); EditorGUILayout.LabelField(" - ICECreatureControl v" + Info.Version + " - ", EditorStyles.centeredGreyMiniLabel); if (m_creature_control.Display.ShowDebug) { if (m_creature_debug == null) { m_creature_debug = m_creature_control.gameObject.AddComponent <ICECreatureControlDebug>(); } else if (m_creature_debug.enabled == false) { m_creature_debug.enabled = true; } } else if (m_creature_debug != null) { m_creature_debug.enabled = false; /* * DestroyImmediate( m_creature_control.GetComponent<ICECreatureControlDebug>() ); * EditorGUIUtility.ExitGUI();*/ } MarkSceneDirty(m_creature_control); }