void OnGUI() { className = EditorGUILayout.TextField(editorWindowText, className); if (GUILayout.Button("Create class")) { BehaviourCreator.CreateScript(className); Close(); } }
/// <summary> /// Use this function to register client implementation of behaviour creators. /// </summary> /// <param name="b">An implementation of the BehaviourCreator Interface</param> public static void AddBehaviourCreator(BehaviourCreator b) { mBehaviourCreators.Add(b); }