Пример #1
0
        private static void _FstBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType {
                Name = "FST", Description = "Forced Swimmend Test"
            };

            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name               = "Climbing",
                DefaultKeyStroke   = "1",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };

            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Swimming",
                DefaultKeyStroke   = "2",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Floating",
                DefaultKeyStroke   = "3",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Diving",
                DefaultKeyStroke   = "4",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Head Swinging",
                DefaultKeyStroke   = "5",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();
        }
Пример #2
0
        public static void ObjectRecognitionBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType {
                Name = "Object Recognition", Description = "Object Recognition"
            };

            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name               = "Object A",
                DefaultKeyStroke   = "1",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };

            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Object B",
                DefaultKeyStroke   = "2",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "General Area",
                DefaultKeyStroke   = "3",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();
        }
Пример #3
0
        private static void _FstBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType { Name = "FST", Description = "Forced Swimmend Test" };
            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name = "Climbing",
                DefaultKeyStroke = "1",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Swimming",
                DefaultKeyStroke = "2",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Floating",
                DefaultKeyStroke = "3",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Diving",
                DefaultKeyStroke = "4",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Head Swinging",
                DefaultKeyStroke = "5",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();
        }
Пример #4
0
        public static void PlusMazeBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType { Name = "EPM", Description = "Elevated Plus Maze" };
            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name = "North Entry",
                DefaultKeyStroke = "1",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "South Entry",
                DefaultKeyStroke = "2",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "West Entry",
                DefaultKeyStroke = "3",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "East Entry",
                DefaultKeyStroke = "4",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Center Entry",
                DefaultKeyStroke = "5",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Incomplete Closed Entry",
                DefaultKeyStroke = "6",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Incomplete Open Entry",
                DefaultKeyStroke = "7",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Incomplete Center Entry",
                DefaultKeyStroke = "8",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Protected Head Dip",
                DefaultKeyStroke = "9",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Unprotected Head Dip",
                DefaultKeyStroke = "0",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();
        }
Пример #5
0
        public static void ObjectRecognitionBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType { Name = "Object Recognition", Description = "Object Recognition" };
            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name = "Object A",
                DefaultKeyStroke = "1",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Object B",
                DefaultKeyStroke = "2",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "General Area",
                DefaultKeyStroke = "3",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();
        }
Пример #6
0
        public static void PlusMazeBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType {
                Name = "EPM", Description = "Elevated Plus Maze"
            };

            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name               = "North Entry",
                DefaultKeyStroke   = "1",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };

            behavior.Save();

            behavior = new Behavior
            {
                Name               = "South Entry",
                DefaultKeyStroke   = "2",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "West Entry",
                DefaultKeyStroke   = "3",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "East Entry",
                DefaultKeyStroke   = "4",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Center Entry",
                DefaultKeyStroke   = "5",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Incomplete Closed Entry",
                DefaultKeyStroke   = "6",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Incomplete Open Entry",
                DefaultKeyStroke   = "7",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Incomplete Center Entry",
                DefaultKeyStroke   = "8",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Protected Head Dip",
                DefaultKeyStroke   = "9",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Unprotected Head Dip",
                DefaultKeyStroke   = "0",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();
        }