private static void _FstBehavioralTestTypeAndBehaviors() { var behavioralTestType = new BehavioralTestType { Name = "FST", Description = "Forced Swimmend Test" }; behavioralTestType.Save(); var behavior = new Behavior { Name = "Climbing", DefaultKeyStroke = "1", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Swimming", DefaultKeyStroke = "2", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Floating", DefaultKeyStroke = "3", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Diving", DefaultKeyStroke = "4", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Head Swinging", DefaultKeyStroke = "5", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); }
public static void ObjectRecognitionBehavioralTestTypeAndBehaviors() { var behavioralTestType = new BehavioralTestType { Name = "Object Recognition", Description = "Object Recognition" }; behavioralTestType.Save(); var behavior = new Behavior { Name = "Object A", DefaultKeyStroke = "1", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Object B", DefaultKeyStroke = "2", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "General Area", DefaultKeyStroke = "3", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); }
private static void _FstBehavioralTestTypeAndBehaviors() { var behavioralTestType = new BehavioralTestType { Name = "FST", Description = "Forced Swimmend Test" }; behavioralTestType.Save(); var behavior = new Behavior { Name = "Climbing", DefaultKeyStroke = "1", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Swimming", DefaultKeyStroke = "2", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Floating", DefaultKeyStroke = "3", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Diving", DefaultKeyStroke = "4", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Head Swinging", DefaultKeyStroke = "5", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); }
public static void PlusMazeBehavioralTestTypeAndBehaviors() { var behavioralTestType = new BehavioralTestType { Name = "EPM", Description = "Elevated Plus Maze" }; behavioralTestType.Save(); var behavior = new Behavior { Name = "North Entry", DefaultKeyStroke = "1", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "South Entry", DefaultKeyStroke = "2", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "West Entry", DefaultKeyStroke = "3", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "East Entry", DefaultKeyStroke = "4", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Center Entry", DefaultKeyStroke = "5", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Incomplete Closed Entry", DefaultKeyStroke = "6", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); behavior = new Behavior { Name = "Incomplete Open Entry", DefaultKeyStroke = "7", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); behavior = new Behavior { Name = "Incomplete Center Entry", DefaultKeyStroke = "8", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); behavior = new Behavior { Name = "Protected Head Dip", DefaultKeyStroke = "9", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); behavior = new Behavior { Name = "Unprotected Head Dip", DefaultKeyStroke = "0", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); }
public static void ObjectRecognitionBehavioralTestTypeAndBehaviors() { var behavioralTestType = new BehavioralTestType { Name = "Object Recognition", Description = "Object Recognition" }; behavioralTestType.Save(); var behavior = new Behavior { Name = "Object A", DefaultKeyStroke = "1", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Object B", DefaultKeyStroke = "2", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "General Area", DefaultKeyStroke = "3", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); }
public static void PlusMazeBehavioralTestTypeAndBehaviors() { var behavioralTestType = new BehavioralTestType { Name = "EPM", Description = "Elevated Plus Maze" }; behavioralTestType.Save(); var behavior = new Behavior { Name = "North Entry", DefaultKeyStroke = "1", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "South Entry", DefaultKeyStroke = "2", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "West Entry", DefaultKeyStroke = "3", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "East Entry", DefaultKeyStroke = "4", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Center Entry", DefaultKeyStroke = "5", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.State }; behavior.Save(); behavior = new Behavior { Name = "Incomplete Closed Entry", DefaultKeyStroke = "6", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); behavior = new Behavior { Name = "Incomplete Open Entry", DefaultKeyStroke = "7", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); behavior = new Behavior { Name = "Incomplete Center Entry", DefaultKeyStroke = "8", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); behavior = new Behavior { Name = "Protected Head Dip", DefaultKeyStroke = "9", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); behavior = new Behavior { Name = "Unprotected Head Dip", DefaultKeyStroke = "0", BehavioralTestType = behavioralTestType, Type = Behavior.BehaviorType.Instant }; behavior.Save(); }