Пример #1
0
 //カブトムシパワーUI変更
 private void Change_Beetle_Power_UI()
 {
     if (beetle_Power_Slider_Value < beetle_Power_Manager.Get_Beetle_Power())
     {
         //増加時エフェクト
         beetle_Power_Slider.GetComponent <ParticleSystem>().Play();
     }
     if (beetle_Power_Slider_Value != beetle_Power_Manager.Get_Beetle_Power())
     {
         beetle_Power_Slider_Value = beetle_Power_Manager.Get_Beetle_Power();
         beetle_Power_Slider.value = beetle_Power_Slider_Value;
     }
 }
Пример #2
0
 //カブトムシパワーUI変更
 private void Change_Beetle_Power_UI()
 {
     //値の変更
     if (beetle_Power_Slider_Value != beetle_Power_Manager.Get_Beetle_Power())
     {
         beetle_Power_Slider_Value = beetle_Power_Manager.Get_Beetle_Power();
         beetle_Power_Slider.value = beetle_Power_Converter.Evaluate(beetle_Power_Slider_Value);
         //残量に応じてカラーを変える
         Change_Beetle_Power_Image_Color();
     }
     //飛行不可の時カラーを変える
     if (!player_Controller.Get_Can_Ride_Beetle())
     {
         beetle_Power_Slider_Image.color = beetle_Power_Slider_Disable_Fly_Color;
         can_Flying = false;
     }
     //飛行可能になったときカラーを戻す
     else if (!can_Flying)
     {
         can_Flying = true;
         Change_Beetle_Power_Image_Color();
     }
 }
Пример #3
0
 //カブトムシパワーUI変更
 private void Change_Beetle_Power_UI()
 {
     //増加時エフェクト
     if (beetle_Power_Slider_Value < beetle_Power_Manager.Get_Beetle_Power())
     {
         beetle_Power_Slider.GetComponent <ParticleSystem>().Play();
     }
     //値の変更
     if (beetle_Power_Slider_Value != beetle_Power_Manager.Get_Beetle_Power())
     {
         beetle_Power_Slider_Value = beetle_Power_Manager.Get_Beetle_Power();
         beetle_Power_Slider.value = beetle_Power_Converter.Evaluate(beetle_Power_Slider_Value);
         //色
         beetle_Power_Slider_Image.color = new Color(1, 1, 1, 0.5f);
         if (beetle_Power_Slider_Value >= 90)
         {
             beetle_Power_Slider_Image.color = new Color(1, 1, 1, 0.8f);
         }
         if (beetle_Power_Slider_Value <= 30f)
         {
             beetle_Power_Slider_Image.color = new Color(1, 0.8f, 0.8f, 0.5f);
         }
     }
 }