Пример #1
0
        /// <summary>
        /// Adds beercase by GameObject
        /// </summary>
        /// <param name="beerGO">BeerCase GameObject.</param>
        public void AddBeerCase(GameObject beerGO)
        {
            var metaData = beerGO.GetComponent <Game.Components.PickupableMetaDataComponent>();

            if (metaData.PrefabDescriptor.type == GamePickupableDatabase.PrefabType.BeerCase)
            {
                bool isDuplicate = false;

                foreach (BeerCase beer in beercases)
                {
                    GameObject beerGameObject = beer.GetGameObject;
                    if (beerGameObject == beerGO)
                    {
                        Logger.Debug($"Duplicate beercase rejected: {beerGameObject.name}");
                        isDuplicate = true;
                    }
                }
                if (isDuplicate == false)
                {
                    BeerCase beer = new BeerCase(beerGO);
                    beercases.Add(beer);

                    beer.onConsumedBeer = (beerObj) => {
                        onBottleConsumed(beer.GetGameObject);
                    };
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Sets bottle count of beercase.
        /// </summary>
        /// <param name="beerGO"></param>
        /// <param name="bottleCount"></param>
        public void SetBottleCount(GameObject beerGO, int bottleCount)
        {
            BeerCase beer = FindBeerCase(beerGO);

            if (beer != null)
            {
                beer.RemoveBottles(BeerCaseManager.Instance.FullCaseBottles - bottleCount);
            }
            else
            {
                Logger.Log("SetBottleCount: Beercase not found!");
            }
        }
Пример #3
0
        /// <summary>
        /// Adds beercase by GameObject
        /// </summary>
        /// <param name="beerGO">BeerCase GameObject.</param>
        public void AddBeerCase(GameObject beerGO)
        {
            bool isDuplicate = false;

            foreach (BeerCase beer in beercases)
            {
                GameObject beerGameObject = beer.GetGameObject;
                if (beerGameObject == beerGO)
                {
                    Logger.Debug($"Duplicate beercase rejected: {beerGameObject.name}");
                    isDuplicate = true;
                }
            }

            if (isDuplicate == false)
            {
                BeerCase beer = new BeerCase(beerGO);
                beercases.Add(beer);

                beer.onConsumedBeer = (beerObj) => {
                    onBottleConsumed(beer.GetGameObject);
                };
            }
        }