public static BeefMapObjectModel LoadByFile(string filePath) { var bytes = File.ReadAllBytes(filePath); var beefMapObject = BeefMapObject.GetRootAsBeefMapObject(new ByteBuffer(bytes)); return(new BeefMapObjectModel(beefMapObject)); }
public BeefMapObjectModel(BeefMapObject beefMapObject) { this.beefMapObject = beefMapObject; var BuildingDatasLength = beefMapObject.BuildingDatasLength; BuildingDataModels = new List <BuildingDataModel>(BuildingDatasLength); for (int i = 0; i < BuildingDatasLength; i++) { BuildingDataModels.Add(new BuildingDataModel(beefMapObject.BuildingDatas(i).Value)); } var RoadDatasLength = beefMapObject.RoadDatasLength; RoadDataModels = new List <RoadDataModel>(RoadDatasLength); for (int i = 0; i < RoadDatasLength; i++) { RoadDataModels.Add(new RoadDataModel(beefMapObject.RoadDatas(i).Value)); } var NodeDatasLength = beefMapObject.NodeDatasLength; NodeDataModels = new List <NodeDataModel>(NodeDatasLength); for (int i = 0; i < NodeDatasLength; i++) { NodeDataModels.Add(new NodeDataModel(beefMapObject.NodeDatas(i).Value)); } }
public Offset <BeefMapObject> Serialize(FlatBufferBuilder flatBufferBuilder) { var buildingList = new List <Offset <BuildingData> >(); for (int i = 0; i < BuildingDataModels.Count; i++) { buildingList.Add(BuildingDataModels[i].Serialize(flatBufferBuilder)); } var buldingOffset = BeefMapObject.CreateBuildingDatasVector(flatBufferBuilder, buildingList.ToArray()); var RoadDataList = new List <Offset <RoadData> >(); for (int i = 0; i < RoadDataModels.Count; i++) { RoadDataList.Add(RoadDataModels[i].Serialize(flatBufferBuilder)); } var RoadDataListOffset = BeefMapObject.CreateRoadDatasVector(flatBufferBuilder, RoadDataList.ToArray()); var list = new List <Offset <NodeData> >(); for (int i = 0; i < NodeDataModels.Count; i++) { list.Add(NodeDataModels[i].Serialize(flatBufferBuilder)); } var infoOffset = InfoList.Serialize(flatBufferBuilder); var nodeListOffset = BeefMapObject.CreateNodeDatasVector(flatBufferBuilder, list.ToArray()); BeefMapObject.StartBeefMapObject(flatBufferBuilder); BeefMapObject.AddBuildingDatas(flatBufferBuilder, buldingOffset); BeefMapObject.AddRoadDatas(flatBufferBuilder, RoadDataListOffset); BeefMapObject.AddNodeDatas(flatBufferBuilder, nodeListOffset); BeefMapObject.AddInfo(flatBufferBuilder, infoOffset); var endOffset = BeefMapObject.EndBeefMapObject(flatBufferBuilder); return(endOffset); }
public static BeefMapObjectModel LoadByData(byte[] bytes) { var beefMapObject = BeefMapObject.GetRootAsBeefMapObject(new ByteBuffer(bytes)); return(new BeefMapObjectModel(beefMapObject)); }