// Start is called before the first frame update void Start() { IntroText.text = "Bee Mine? <3"; beeHandler = GameObject.Find("BeeHandler"); beeScript = beeHandler.GetComponent <BeeScript>(); talkingScene = GameObject.Find("TalkingScene"); }
//public bool move = false; // Use this for initialization void Start() { beeScript = FindObjectOfType<BeeScript>(); // Default position not valid? Then it's game over if (!isValidGridPos()) { Debug.Log("GAME OVER"); Destroy(gameObject); } }