/// <summary>
        /// Registers the elements.
        /// </summary>
        /// <param name="elements">The elements.</param>
        public void RegisterElements(IEnumerable <string> elements)
        {
            if (_bedStatusPalette == null || _genderPalette == null)
            {
                throw new InvalidOperationException("BedStatusPalette and GenderPalette must be set before calling this method.");
            }

            _hospitalFloorData = new Dictionary <string, MapElementViewModel>(elements.Count());

            IEnumerable <BedData> floorData = BedData.Load();
            int freeBedsCount = 0;

            foreach (string id in elements)
            {
                string  id1  = id;
                BedData data = floorData.FirstOrDefault(x => x.Id == id1);
                if (data != null && data.BedStatus == BedStatus.Free)
                {
                    ++freeBedsCount;
                }
                _hospitalFloorData.Add(id, new MapElementViewModel(id, data, BedStatusPalette, GenderPalette));
            }

            MapElements = _hospitalFloorData.Values;

            Filter = new FilterViewModel(_hospitalFloorData.Where(x => !x.Value.IsStub).Select(x => x.Value.BedData));
            Filter.FilterChanged += OnFilterChanged;

            TotalNumberOfBeds     = _hospitalFloorData.Count;
            TotalNumberOfFreeBeds = freeBedsCount;
        }
Пример #2
0
        /// <summary>
        /// Filters the item.
        /// </summary>
        /// <param name="item">The item.</param>
        /// <returns></returns>
        public bool FilterItem(BedData item)
        {
            bool result = BedStatusFilter.Any(x => x.IsChecked && x.BedStatus == item.BedStatus);

            if (item.BedStatus != BedStatus.Free)
            {
                result &= GenderFilter.Any(x => x.IsChecked && x.Gender == item.Patient.Gender);

                if (item.BedStatus != BedStatus.Assigned)
                {
                    int days = (Today - item.Patient.AdmissionDate).Days;
                    result &= days >= MinDays && days <= MaxDays;
                }

                if (SearchByName != null)
                {
                    string searchByNameLower = _searchByName.ToLower();
                    result &= item.Patient.Name.ToLower().Contains(searchByNameLower);
                }
            }

            result &= (!HasVitalSignsMonitor || item.HasVitalSignsMonitor) && (!HasXRay || item.HasXRay);

            return(result);
        }
Пример #3
0
 // EA is genius... fix for genius coding in Bed.RelinquishOwnershipOfBed
 public static void HandleDoubleBed(Sim newOwner, Bed bed, BedData entryPart)
 {
     if (newOwner != null && bed != null && entryPart != null)
     {
         // from BedMultiPart:ClaimOwnership
         bool flag = (newOwner.Service != null) && (newOwner.Service.ServiceType == ServiceType.Butler);
         if (flag || ((newOwner.Household != null) && ((newOwner.Household.LotHome == bed.LotCurrent) || bed.IsTent)))
         {
             bed.RelinquishOwnershipOfBeds(newOwner, false);
             entryPart.Owner = newOwner;
             if (!flag)
             {
                 newOwner.Household.HouseholdSimsChanged += new Household.HouseholdSimsChangedCallback(bed.HouseholdSimsChanged);
             }
             if (flag)
             {
                 BedData otherPart = bed.PartComponent.GetOtherPart(entryPart) as BedData;
                 if ((otherPart != null) && (otherPart.Owner == null))
                 {
                     otherPart.Owner = newOwner;
                 }
             }
             newOwner.Bed = bed;
         }
     }
 }
Пример #4
0
            private void SetBedData(BedData bd)
            {
                // container.PartComp.GetPartSimIsIn(base.Actor).SetPartParameters(base.mCurrentStateMachine);
                PartArea area = bd.Area;

                switch (area)
                {
                case PartArea.Left:
                    bd.StateNameSuffix   = "Route0";
                    bd.IkSuffix          = "";
                    bd.IsMirrored        = false;
                    bd.AnimationPriority = AnimationPriority.kAPNormal;
                    break;

                case PartArea.Right:
                    bd.StateNameSuffix   = "Route1";
                    bd.IkSuffix          = "";
                    bd.IsMirrored        = true;
                    bd.AnimationPriority = AnimationPriority.kAPNormalPlus;
                    break;
                }
                base.mCurrentStateMachine.SetParameter("IsMirrored", bd.IsMirrored);

                base.mCurrentStateMachine.SetParameter("IkSuffix", bd.IkSuffix);
                base.mCurrentStateMachine.SetParameter("IsBedMade", bd.BedMade);
                base.mCurrentStateMachine.SetParameter("IsTent", false);
            }
Пример #5
0
        public void Given_BedId_When_BedId_Field_Assigned_Expected_Same_Value_As_Given()
        {
            BedData bedData = new BedData();

            bedData.BedID = 10;
            int expected_value = 10;
            int actual_value   = bedData.BedID;

            Assert.AreEqual(actual_value, expected_value);
        }
Пример #6
0
        public void Given_BedAvailibility_When_BedId_Field_Assigned_Expected_Same_Value_As_Given()
        {
            BedData bedData = new BedData();

            bedData.BedAvailability = true;
            bool actual_value   = bedData.BedAvailability;
            bool expected_value = true;

            Assert.AreEqual(actual_value, expected_value);
        }
        public List <BedData> ConfigureBeds(int totalNumbersOfBeds)
        {
            List <BedData> bedsList = new List <BedData>();
            BedData        obj1     = new BedData(0);

            for (int i = 1; i <= totalNumbersOfBeds; i++)
            {
                BedData bedDataObj = new BedData();
                bedsList.Add(bedDataObj);
            }

            return(bedsList);
        }
Пример #8
0
        public void Given_PatientID_When_DischargeandDeallocateBed_Then_Patient_Is_Not_Available()
        {
            int            patientID  = 1;
            List <BedData> bedListObj = new List <BedData>();
            BedData        bedData    = new BedData();

            bedListObj.Add(bedData);
            List <PatientInfo> patientsListObj = new List <PatientInfo>();
            PatientInfo        newPatient      = new PatientInfo();

            patientsListObj.Add(newPatient);
            DischargePatient dischargePatient = new DischargePatient();

            dischargePatient.DischargeandDeallocateBed(patientID, bedListObj, patientsListObj);
        }
Пример #9
0
        public void Given_PatientID_When_AllocateBed_Invoked_Expetected_AvailableBedsDecreased()
        {
            int            patientID  = 0;
            List <BedData> listOfBeds = new List <BedData>();
            BedData        bedData    = new BedData();

            listOfBeds.Add(bedData);
            List <PatientInfo> patientsList = new List <PatientInfo>();
            PatientInfo        newPatient   = new PatientInfo();

            patientsList.Add(newPatient);
            int initial_value = (listOfBeds.FindAll(x => x.BedAvailability.Equals(true))).Count;

            BedAllocatorLib.BedAllocator bedAllocator = new BedAllocatorLib.BedAllocator();
            bedAllocator.AllocateBed(patientID, listOfBeds, patientsList);
            int actual_value   = (listOfBeds.FindAll(x => x.BedAvailability.Equals(true))).Count;
            int expected_value = initial_value - 1;

            Assert.AreEqual(actual_value, expected_value);
        }
        public void Given_PatientID_When_AllocateBed_Invoked_Expetected_PatientList_Increased_By_One()
        {
            int            patientID2  = 0;
            List <BedData> listOfBeds2 = new List <BedData>();
            BedData        bedDataObj  = new BedData();

            listOfBeds2.Add(bedDataObj);
            List <PatientInfo> patientsList2 = new List <PatientInfo>();
            PatientInfo        newPatient2   = new PatientInfo();

            patientsList2.Add(newPatient2);
            int initial_value = patientsList2.Count;

            BedAllocatorLib.BedAllocator bedAllocatorObj2 = new BedAllocatorLib.BedAllocator();
            bedAllocatorObj2.AllocateBed(patientID2, listOfBeds2, patientsList2);
            int actual_Value   = patientsList2.Count;
            int expected_Value = initial_value + 1;

            Assert.AreEqual(actual_Value, expected_Value);
        }
Пример #11
0
        public void Given_PatientID_When_AllocateBed_Invoked_Expetected_PatientList_Increased_By_One()
        {
            int            patientID  = 0;
            List <BedData> listOfBeds = new List <BedData>();
            BedData        bedData    = new BedData();

            listOfBeds.Add(bedData);
            List <PatientInfo> patientsList = new List <PatientInfo>();
            PatientInfo        newPatient   = new PatientInfo();

            patientsList.Add(newPatient);
            int initial_value = patientsList.Count;

            BedAllocatorLib.BedAllocator bedAllocator = new BedAllocatorLib.BedAllocator();
            bedAllocator.AllocateBed(patientID, listOfBeds, patientsList);
            int actual_value   = patientsList.Count;
            int expected_value = initial_value + 1;

            Assert.AreEqual(actual_value, expected_value);
        }
Пример #12
0
        public void Given_PatientID_When_DischargeandDeallocateBed_Then_Patient_List_Size_Will_Decreazed_By_1()
        {
            int            patientID  = 1;
            List <BedData> listOfBeds = new List <BedData>();
            BedData        bedData    = new BedData();

            bedData.BedAvailability = false;
            bedData.PatientID       = patientID;
            listOfBeds.Add(bedData);
            List <PatientInfo> listOfPatient = new List <PatientInfo>();
            PatientInfo        newPatient    = new PatientInfo();

            newPatient.PatientID = patientID;
            newPatient.BedID     = 1;
            listOfPatient.Add(newPatient);
            DischargePatient dischargePatient = new DischargePatient();

            dischargePatient.DischargeandDeallocateBed(patientID, listOfBeds, listOfPatient);
            int expectedValue = 0;
            int actualValue   = listOfPatient.Count;

            Assert.AreEqual(expectedValue, actualValue);
        }
Пример #13
0
        /// <summary>
        /// Initializes a new instance of the <see cref="MapElementViewModel"/> class.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <param name="bedData">The bed data.</param>
        /// <param name="fillBrushes">The fill brushes.</param>
        /// <param name="strokeBrushes">The stroke brushes.</param>
        public MapElementViewModel(string name, BedData bedData, BrushCollection fillBrushes, BrushCollection strokeBrushes)
        {
            Name = name;

            if (bedData != null)
            {
                BedData       = bedData;
                _fill         = fillBrushes[(int)(BedData.BedStatus) + 1];
                _inactiveFill = fillBrushes[0];

                var strokeIndex = BedData.BedStatus != BedStatus.Free ? ((int)(BedData.Patient.Gender) + 1) : 0;

                _stroke          = strokeBrushes[strokeIndex];
                _strokeThickness = strokeIndex == 0 ? new Thickness(0) : new Thickness(3);
                _inactiveStroke  = strokeBrushes[0];
            }
            else
            {
                IsStub           = true;
                _fill            = fillBrushes[0];
                _stroke          = strokeBrushes[0];
                _strokeThickness = new Thickness(1);
            }
        }
Пример #14
0
 public override bool CanShareBed(Sim s, BedData entryPart, CommodityKind use, out Sim incompatibleSim)
 {
     return BedController.CanShareBed(this, s, use, out incompatibleSim);
 }
 public void AddBed([FromBody] BedData entity)
 {
     _bedsRepository.Add(entity);
 }
 public void UpdateBedData(string bedId, [FromBody] BedData entity)
 {
     _bedsRepository.Update(bedId, entity);
 }
Пример #17
0
        public override bool Run()
        {
            try
            {
                Actor.GreetSimOnMyLotIfPossible(Target);

                if (StartBedCuddleA.GetCuddleType(Actor, Target) == StartBedCuddleA.CuddleType.CuddleTargetOnDifferentBed)
                {
                    ChildUtils.SetPosturePrecondition(this, CommodityKind.Relaxing, new CommodityKind[] { CommodityKind.NextToTarget });
                    Actor.InteractionQueue.PushAsContinuation(this, true);

                    return(true);
                }

                BedMultiPart container = null;

                try
                {
                    if (Actor.Posture == null)
                    {
                        return(false);
                    }

                    if (!Actor.Posture.Satisfies(CommodityKind.Relaxing, null))
                    {
                        return(false);
                    }

                    if (!SafeToSync())
                    {
                        return(false);
                    }

                    container = Actor.Posture.Container as BedMultiPart;

                    if (container == null)
                    {
                        return(false);
                    }

                    if (IsMaster && ReturnInstance == null)
                    {
                        EnterStateMachine("BedSocials", "FromRelax", "x", "y");
                        AddPersistentScriptEventHandler(0x0, EventCallbackChangeVisibility);
                        SetActor("bed", container);
                        container.PartComp.GetPartSimIsIn(Actor).SetPartParameters(mCurrentStateMachine);
                        WooHoo interaction = InteractionDefinition.CreateInstance(Actor, Target, GetPriority(), false, CancellableByPlayer) as WooHoo;
                        interaction.IsMaster = false;
                        interaction.LinkedInteractionInstance = this;
                        ChildUtils.SetPosturePrecondition(interaction, CommodityKind.Relaxing, new CommodityKind[] { CommodityKind.NextToTarget });
                        Target.InteractionQueue.AddNext(interaction);

                        if (Target.Posture.Container != Actor.Posture.Container)
                        {
                            Actor.LookAtManager.SetInteractionLookAt(Target, 0xc8, LookAtJointFilter.TorsoBones);
                            Actor.Posture.CurrentStateMachine.RequestState("x", "callOver");
                        }

                        Actor.SynchronizationLevel  = Sim.SyncLevel.Started;
                        Actor.SynchronizationTarget = Target;
                        Actor.SynchronizationRole   = Sim.SyncRole.Initiator;

                        if (!StartSync(IsMaster))
                        {
                            return(false);
                        }

                        if (!Actor.WaitForSynchronizationLevelWithSim(Target, Sim.SyncLevel.Routed, 30f))
                        {
                            return(false);
                        }

                        Actor.SocialComponent.StartSocializingWith(Target);
                    }
                    else if (!StartSync(IsMaster))
                    {
                        return(false);
                    }
                }
                catch (ResetException)
                {
                    throw;
                }
                catch (Exception e)
                {
                    Common.DebugException(Actor, Target, e);
                    return(false);
                }

                StandardEntry(false);
                BeginCommodityUpdates();
                bool succeeded = false;

                try
                {
                    if (IsMaster)
                    {
                        if (CommonWoohoo.NeedPrivacy(container.InherentlyProvidesPrivacy, Actor, Target))
                        {
                            mSituation = new WooHooPrivacySituation(this);

                            if (!mSituation.Start())
                            {
                                FinishLinkedInteraction();
                                PostLoop();

                                if (ReturnInstance == null)
                                {
                                    InteractionInstance instance = BedRelax.Singleton.CreateInstance(Actor.Posture.Container, Actor, GetPriority(), true, true);
                                    Actor.InteractionQueue.PushAsContinuation(instance, true);
                                }
                                else
                                {
                                    DoResume();
                                }

                                WooHoo linkedInteractionInstance = LinkedInteractionInstance as WooHoo;

                                if (linkedInteractionInstance != null)
                                {
                                    if (ReturnInstance == null)
                                    {
                                        InteractionInstance instance2 = BedRelax.Singleton.CreateInstance(Target.Posture.Container, Target, GetPriority(), true, true);
                                        Target.InteractionQueue.PushAsContinuation(instance2, true);
                                    }
                                    else
                                    {
                                        linkedInteractionInstance.DoResume();
                                    }

                                    linkedInteractionInstance.Failed = true;
                                }

                                WaitForSyncComplete();

                                return(false);
                            }
                        }

                        IWooHooDefinition definition = InteractionDefinition as IWooHooDefinition;
                        Actor.LookAtManager.ClearInteractionLookAt();
                        Target.LookAtManager.ClearInteractionLookAt();

                        if (ReturnInstance != null)
                        {
                            ReturnInstance.EnsureMaster();
                            mCurrentStateMachine = ReturnInstance.mCurrentStateMachine;
                        }

                        StartSocial(CommonSurrogate.GetSocialName(definition.GetStyle(this)));
                        InitiateSocialUI(Actor, Target);
                        WooHoo linked = LinkedInteractionInstance as WooHoo;

                        if (linked != null)
                        {
                            linked.Rejected = Rejected;
                        }

                        if (Rejected)
                        {
                            if (Actor.Posture.Container == Target.Posture.Container)
                            {
                                ThoughtBalloonManager.BalloonData bd = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question");
                                bd.BalloonType = ThoughtBalloonTypes.kSpeechBalloon;
                                Actor.ThoughtBalloonManager.ShowBalloon(bd);
                                AddOneShotScriptEventHandler(0x194, ShowRejectBalloonAndEnqueueRouteAway);
                                mCurrentStateMachine.RequestState(false, "x", "WooHooReject");
                                mCurrentStateMachine.RequestState(true, "y", "WooHooReject");
                                mCurrentStateMachine.RequestState(true, null, "ToRelax");
                            }
                        }
                        else
                        {
                            mCurrentStateMachine.AddOneShotScriptEventHandler(0x6e, OnPregnancyEvent);
                            mCurrentStateMachine.AddOneShotScriptEventHandler(0x6e, EventCallbackChangeClothes);
                            string wooHooEffectName = container.TuningBed.WooHooEffectName;

                            if (!string.IsNullOrEmpty(wooHooEffectName))
                            {
                                mWooHooEffect = VisualEffect.Create(wooHooEffectName);
                                mWooHooEffect.ParentTo(container, Slots.Hash("_FX_0"));
                                AddOneShotScriptEventHandler(0xc8, EventCallbackWooHoo);
                                AddOneShotScriptEventHandler(0xc9, EventCallbackWooHoo);
                            }

                            if (container is BedDreamPod)
                            {
                                AddOneShotScriptEventHandler(0xc8, EventCallbackDreamPodWooHoo);
                                AddOneShotScriptEventHandler(0xc9, EventCallbackDreamPodWooHoo);
                            }

                            Sim.ClothesChangeReason reason = Sim.ClothesChangeReason.GoingToBed;

                            if ((Woohooer.Settings.mNakedOutfitBed) && (!container.IsOutside))
                            {
                                reason = Sim.ClothesChangeReason.GoingToBathe;
                                Woohooer.Settings.AddChange(Actor);
                                Woohooer.Settings.AddChange(Target);
                            }

                            mHelperX = new Sim.SwitchOutfitHelper(Actor, reason);
                            mHelperY = new Sim.SwitchOutfitHelper(Target, reason);
                            mHelperX.Start();
                            mHelperY.Start();
                            mJealousyAlarm = AlarmManager.Global.AddAlarm(kJealousyBroadcasterDelay, TimeUnit.Minutes, StartJealousyBroadcaster, "StartJealousyBroadcaster", AlarmType.DeleteOnReset, container);
                            container.PreWooHooBehavior(Actor, Target, this);
                            mCurrentStateMachine.RequestState(false, "x", "WooHoo");
                            mCurrentStateMachine.RequestState(true, "y", "WooHoo");
                            container.PostWooHooBehavior(Actor, Target, this);
                            Relationship.Get(Actor, Target, true).STC.Update(Actor, Target, CommodityTypes.Amorous, kSTCIncreaseAfterWoohoo);

                            if (CanSleep(Actor, container))
                            {
                                SleepAfter = true;
                            }
                            else
                            {
                                SleepAfter = false;
                                container.PartComp.GetPartSimIsIn(Actor).BedMade = true;
                            }

                            if (CanSleep(Target, container))
                            {
                                (LinkedInteractionInstance as WooHoo).SleepAfter = true;
                            }
                            else
                            {
                                (LinkedInteractionInstance as WooHoo).SleepAfter  = false;
                                container.PartComp.GetPartSimIsIn(Target).BedMade = true;
                            }

                            /*
                             * if (SleepAfter)
                             * {
                             *  mCurrentStateMachine.RequestState(null, "ToSleep");
                             * }
                             * else*/
                            {
                                mCurrentStateMachine.RequestState(null, "ToRelax");
                            }

                            CommonWoohoo.RunPostWoohoo(Actor, Target, container, definition.GetStyle(this), definition.GetLocation(container), true);

                            if (container is BedDoubleHover)
                            {
                                Actor.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed);
                                Target.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed);
                            }

                            if (container is BedDreamPod)
                            {
                                Actor.BuffManager.AddElement(BuffNames.DoubleDreaming, Origin.FromWooHooInDreamPod);
                                Target.BuffManager.AddElement(BuffNames.DoubleDreaming, Origin.FromWooHooInDreamPod);
                            }
                        }

                        FinishSocial(CommonSurrogate.GetSocialName(definition.GetStyle(this)), true);
                        CleanupSituation();
                        Actor.AddExitReason(ExitReason.Finished);
                    }
                    else
                    {
                        container = Target.Posture.Container as BedMultiPart;

                        if (container == null)
                        {
                            return(false);
                        }

                        PartComponent <BedData> partComp = container.PartComp;

                        if (partComp.GetSimInOtherPart(Target) == null)
                        {
                            int     num;
                            BedData otherPart = partComp.GetOtherPart(partComp.GetPartSimIsIn(Target));

                            if (!Actor.RouteToSlotListAndCheckInUse(container, otherPart.RoutingSlot, out num))
                            {
                                Actor.AddExitReason(ExitReason.RouteFailed);
                                return(false);
                            }

                            Actor.SynchronizationLevel = Sim.SyncLevel.Routed;

                            if (Rejected)
                            {
                                Actor.PlaySoloAnimation("a2a_bed_relax_cuddle_reject_standing_y", true);
                                Actor.RouteAway(kMinDistanceToMoveAwayWhenRejected, kMaxDistanceToMoveAwayWhenRejected, true,
                                                new InteractionPriority(InteractionPriorityLevel.Zero), false, true, true, RouteDistancePreference.NoPreference);

                                return(true);
                            }

                            if (!otherPart.RelaxOnBed(Actor, "Enter_BedRelax_" + otherPart.StateNameSuffix))
                            {
                                return(false);
                            }
                        }
                        else
                        {
                            Actor.SynchronizationLevel = Sim.SyncLevel.Routed;
                        }

                        DoLoop(~(ExitReason.Replan | ExitReason.MidRoutePushRequested | ExitReason.ObjectStateChanged | ExitReason.PlayIdle | ExitReason.MaxSkillPointsReached));

                        if (!Actor.HasExitReason(ExitReason.Finished))
                        {
                            PostLoop();
                            WaitForMasterInteractionToFinish();
                        }
                    }

                    PostLoop();
                    WaitForSyncComplete();

                    succeeded = !Failed && !Rejected;
                }
                finally
                {
                    EndCommodityUpdates(succeeded);
                    StandardExit(false, false);
                }

                if (succeeded)
                {
                    VisitSituation situation  = VisitSituation.FindVisitSituationInvolvingGuest(Actor);
                    VisitSituation situation2 = VisitSituation.FindVisitSituationInvolvingGuest(Target);

                    if (situation != null && situation2 != null)
                    {
                        situation.GuestStartingInappropriateAction(Actor, 3.5f);
                        situation2.GuestStartingInappropriateAction(Target, 3.5f);
                    }
                }

                if (succeeded && SleepAfter)
                {
                    if (!Actor.InteractionQueue.HasInteractionOfType(BedSleep.Singleton))
                    {
                        InteractionInstance instance = BedSleep.Singleton.CreateInstance(container, Actor, GetPriority(), Autonomous, CancellableByPlayer);
                        Actor.InteractionQueue.PushAsContinuation(instance, true);
                    }

                    if (VisitSituation.FindVisitSituationInvolvingGuest(Target) != null && Actor.IsAtHome)
                    {
                        SocialCallback.OnStayOver(Actor, Target, false);
                    }
                    else if (VisitSituation.FindVisitSituationInvolvingGuest(Actor) != null && Target.IsAtHome)
                    {
                        SocialCallback.OnStayOver(Target, Actor, false);
                    }
                }
                else if (!IsOwner(Actor, container))
                {
                    InteractionInstance instance = Actor.Posture.GetStandingTransition();

                    if (instance != null)
                    {
                        Actor.InteractionQueue.Add(instance);
                    }
                }

                return(succeeded);
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception e)
            {
                Woohooer.Settings.AddChange(Actor);
                Woohooer.Settings.AddChange(Target);
                Common.Exception(Actor, Target, e);

                return(false);
            }
        }
Пример #18
0
 public override bool CanShareBed(Sim s, BedData entryPart, CommodityKind use, out Sim incompatibleSim)
 {
     return(BedController.CanShareBed(this, s, use, out incompatibleSim));
 }
Пример #19
0
        public static Sim Perform(Sim sim, bool fadeOut)
        {
            if (sim == null)
            {
                return(null);
            }

            try
            {
                SimDescription simDesc = sim.SimDescription;

                if (Simulator.GetProxy(sim.ObjectId) == null)
                {
                    if (simDesc != null)
                    {
                        sim.Destroy();
                    }

                    //sim.mSimDescription = null;
                    return(null);
                }

                if (simDesc == null)
                {
                    sim.mSimDescription = new SimDescription();

                    sim.Destroy();
                    return(null);
                }

                if (sim.LotHome != null)
                {
                    simDesc.IsZombie = false;

                    if (simDesc.CreatedSim != sim)
                    {
                        sim.Destroy();

                        simDesc.CreatedSim = null;

                        return(null);
                    }
                    else
                    {
                        Bed     myBed     = null;
                        BedData myBedData = null;

                        foreach (Bed bed in sim.LotHome.GetObjects <Bed>())
                        {
                            myBedData = bed.GetPartOwnedBy(sim);
                            if (myBedData != null)
                            {
                                myBed = bed;
                                break;
                            }
                        }

                        ResetPosture(sim);

                        if (simDesc.TraitManager == null)
                        {
                            simDesc.mTraitManager = new TraitManager();
                        }

                        try
                        {
                            simDesc.Fixup();

                            Corrections.CleanupBrokenSkills(simDesc, null);

                            ResetCareer(simDesc);

                            simDesc.ClearSpecialFlags();

                            if (simDesc.Pregnancy == null)
                            {
                                try
                                {
                                    if (simDesc.mMaternityOutfits == null)
                                    {
                                        simDesc.mMaternityOutfits = new OutfitCategoryMap();
                                    }
                                    simDesc.SetPregnancy(0, false);

                                    simDesc.ClearMaternityOutfits();
                                }
                                catch (Exception e)
                                {
                                    Common.Exception(sim, null, "Pregnancy", e);
                                }
                            }

                            if (sim.CurrentCommodityInteractionMap == null)
                            {
                                try
                                {
                                    LotManager.PlaceObjectOnLot(sim, sim.ObjectId);

                                    if (sim.CurrentCommodityInteractionMap == null)
                                    {
                                        sim.ChangeCommodityInteractionMap(sim.LotHome.Map);
                                    }
                                }
                                catch (Exception e)
                                {
                                    Common.Exception(sim, null, "ChangeCommodityInteractionMap", e);
                                }
                            }
                        }
                        catch (Exception e)
                        {
                            Common.Exception(sim, null, "Fixup", e);
                        }

                        ResetSituations(sim);

                        CleanupSlots(sim);

                        ResetInventory(sim);

                        if (fadeOut)
                        {
                            bool active = (Sim.ActiveActor == sim);

                            if (sSimReset.Valid)
                            {
                                sSimReset.Invoke <bool>(new object[] { simDesc.SimDescriptionId });
                            }

                            ResetRouting(sim);

                            using (CreationProtection protection = new CreationProtection(simDesc, sim, false, true, false))
                            {
                                sim.Destroy();

                                Common.Sleep();

                                sim = FixInvisibleTask.InstantiateAtHome(simDesc, null);
                            }

                            if (sim != null)
                            {
                                if (active)
                                {
                                    try
                                    {
                                        foreach (Sim member in Households.AllSims(sim.Household))
                                        {
                                            if (member.CareerManager == null)
                                            {
                                                continue;
                                            }

                                            Occupation occupation = member.CareerManager.Occupation;
                                            if (occupation == null)
                                            {
                                                continue;
                                            }

                                            occupation.FormerBoss = null;
                                        }

                                        using (DreamCatcher.HouseholdStore store = new DreamCatcher.HouseholdStore(sim.Household, true))
                                        {
                                            PlumbBob.DoSelectActor(sim, true);
                                        }
                                    }
                                    catch (Exception e)
                                    {
                                        Common.Exception(sim, null, "DoSelectActor", e);
                                    }
                                }

                                if ((myBed != null) && (myBedData != null))
                                {
                                    if (!(myBed is BedMultiPart) || (myBed is BedMultiPart && ((sim.Partner != null) && (sim.Partner.CreatedSim != null))))
                                    {
                                        myBed.ClaimOwnership(sim, myBedData);
                                    }
                                    else
                                    {
                                        HandleDoubleBed(sim, myBed, myBedData);
                                    }
                                }
                            }
                        }
                        else
                        {
                            if (sim.Inventory == null)
                            {
                                sim.AddComponent <InventoryComponent>(new object[0x0]);
                            }

                            if (Instantiation.AttemptToPutInSafeLocation(sim, false))
                            {
                                ResetRouting(sim);

                                sim.SetObjectToReset();

                                // This is necessary to clear certain types of interactions
                                //   (it is also called in SetObjectToReset(), though doesn't always work there)
                                if (sim.InteractionQueue != null)
                                {
                                    sim.InteractionQueue.OnReset();
                                }
                            }
                        }

                        ResetSkillModifiers(simDesc);

                        ResetRole(sim);

                        if (simDesc.IsEnrolledInBoardingSchool())
                        {
                            simDesc.BoardingSchool.OnRemovedFromSchool();
                        }

                        MiniSimDescription miniSim = MiniSimDescription.Find(simDesc.SimDescriptionId);
                        if (miniSim != null)
                        {
                            miniSim.Instantiated = true;
                        }

                        UpdateInterface(sim);

                        return(sim);
                    }
                }
                else if (simDesc.Service is Butler)
                {
                    if (Instantiation.AttemptToPutInSafeLocation(sim, true))
                    {
                        sim.Motives.RecreateMotives(sim);
                        sim.SetObjectToReset();
                    }

                    return(sim);
                }
                else if (simDesc.IsImaginaryFriend)
                {
                    OccultImaginaryFriend friend;
                    if (OccultImaginaryFriend.TryGetOccultFromSim(sim, out friend))
                    {
                        if (Simulator.GetProxy(friend.mDollId) != null)
                        {
                            friend.TurnBackIntoDoll(OccultImaginaryFriend.Destination.Owner);

                            return(null);
                        }
                    }
                }
                else if (simDesc.IsBonehilda)
                {
                    foreach (BonehildaCoffin coffin in Sims3.Gameplay.Queries.GetObjects <BonehildaCoffin>())
                    {
                        if (coffin.mBonehilda == simDesc)
                        {
                            coffin.mBonehildaSim = null;
                            break;
                        }
                    }
                }

                if (fadeOut)
                {
                    sim.Destroy();
                }

                return(null);
            }
            catch (Exception exception)
            {
                Common.Exception(sim, exception);
                return(sim);
            }
        }
Пример #20
0
 public override bool CanShareBed(Sim s, BedData entryPart, Sims3.Gameplay.Autonomy.CommodityKind use, out Sim incompatibleSim)
 {
     incompatibleSim = null;
     return(true);
 }
Пример #21
0
 public override void ClaimOwnership(Sim newOwner, BedData entryPart)
 {
     base.ClaimOwnership(newOwner, entryPart);
 }
Пример #22
0
 // EA is genius... fix for genius coding in Bed.RelinquishOwnershipOfBed
 public static void HandleDoubleBed(Sim newOwner, Bed bed, BedData entryPart)
 {
     if (newOwner != null && bed != null && entryPart != null)
     {
         // from BedMultiPart:ClaimOwnership
         bool flag = (newOwner.Service != null) && (newOwner.Service.ServiceType == ServiceType.Butler);
         if (flag || ((newOwner.Household != null) && ((newOwner.Household.LotHome == bed.LotCurrent) || bed.IsTent)))
         {
             bed.RelinquishOwnershipOfBeds(newOwner, false);
             entryPart.Owner = newOwner;
             if (!flag)
             {
                 newOwner.Household.HouseholdSimsChanged += new Household.HouseholdSimsChangedCallback(bed.HouseholdSimsChanged);
             }
             if (flag)
             {
                 BedData otherPart = bed.PartComponent.GetOtherPart(entryPart) as BedData;
                 if ((otherPart != null) && (otherPart.Owner == null))
                 {
                     otherPart.Owner = newOwner;
                 }
             }
             newOwner.Bed = bed;
         }
     }
 }
Пример #23
0
            protected bool Run(Sim client, Sim solicitor)
            {
                bool flag3 = false;

                ObjectGuid bedId = new ObjectGuid();

                #region Initialize relationship data

                //Increase the relationship for a moment, so sims can relax on the same bed
                Relationship rRelationship = Relationship.Get(base.Actor, base.Target, true);
                float        originalLTR   = 0;
                Boolean      changeLTR     = false;
                Boolean      lover         = false;

                Boolean clientHasLFMoodlet    = CommonMethods.HasMoodlet(client, BuffNames.LostAFriend, Origin.FromSocialization);
                Boolean soliciterHasLFMoodlet = CommonMethods.HasMoodlet(solicitor, BuffNames.LostAFriend, Origin.FromSocialization);

                #endregion

                try
                {
                    this.Actor.GreetSimOnMyLotIfPossible(this.Target);
                    if (StartBedCuddleA.GetCuddleType(this.Actor, this.Target) == StartBedCuddleA.CuddleType.CuddleTargetOnDifferentBed)
                    {
                        ChildUtils.SetPosturePrecondition(this, CommodityKind.Relaxing, new CommodityKind[]
                        {
                            CommodityKind.NextToTarget
                        });
                        this.Actor.InteractionQueue.PushAsContinuation(this, true);
                        return(true);
                    }
                    if (!this.Actor.Posture.Satisfies(CommodityKind.Relaxing, null))
                    {
                        return(false);
                    }
                    if (!base.SafeToSync())
                    {
                        return(false);
                    }
                    BedMultiPart bedMultiPart = this.Actor.Posture.Container as BedMultiPart;

                    bedId = bedMultiPart.ObjectId;

                    if (this.IsMaster && this.ReturnInstance == null)
                    {
                        base.EnterStateMachine("BedSocials", "FromRelax", "x", "y");
                        base.AddPersistentScriptEventHandler(0u, new SacsEventHandler(this.EventCallbackChangeVisibility));
                        base.SetActor("bed", bedMultiPart);
                        BedData partSimIsIn = bedMultiPart.PartComp.GetPartSimIsIn(this.Actor);
                        partSimIsIn.SetPartParameters(this.mCurrentStateMachine);
                        WooHoo wooHoo = base.InteractionDefinition.CreateInstance(this.Actor, this.Target, base.GetPriority(), false, base.CancellableByPlayer) as WooHoo;
                        wooHoo.IsMaster = false;
                        wooHoo.LinkedInteractionInstance = this;
                        ChildUtils.SetPosturePrecondition(wooHoo, CommodityKind.Relaxing, new CommodityKind[]
                        {
                            CommodityKind.NextToTarget
                        });
                        this.Target.InteractionQueue.AddNext(wooHoo);
                        if (this.Target.Posture.Container != this.Actor.Posture.Container)
                        {
                            this.Actor.LookAtManager.SetInteractionLookAt(this.Target, 200, LookAtJointFilter.TorsoBones);
                            this.Actor.Posture.CurrentStateMachine.RequestState("x", "callOver");
                        }
                        this.Actor.SynchronizationLevel  = Sim.SyncLevel.Started;
                        this.Actor.SynchronizationTarget = this.Target;
                        this.Actor.SynchronizationRole   = Sim.SyncRole.Initiator;
                        if (!base.StartSync(this.IsMaster))
                        {
                            return(false);
                        }
                        if (!this.Actor.WaitForSynchronizationLevelWithSim(this.Target, Sim.SyncLevel.Routed, 30f))
                        {
                            return(false);
                        }
                        base.StartSocialContext();
                    }
                    else
                    {
                        if (!base.StartSync(this.IsMaster))
                        {
                            return(false);
                        }
                    }
                    base.StandardEntry(false);
                    base.BeginCommodityUpdates();
                    if (this.IsMaster)
                    {
                        if (!bedMultiPart.InherentlyProvidesPrivacy)
                        {
                            this.mSituation = new WooHoo.WooHooPrivacySituation(this);
                            if (!this.mSituation.Start())
                            {
                                base.FinishLinkedInteraction();
                                base.PostLoop();
                                if (this.ReturnInstance == null)
                                {
                                    InteractionInstance instance = BedRelax.Singleton.CreateInstance(this.Actor.Posture.Container, this.Actor, base.GetPriority(), true, true);
                                    this.Actor.InteractionQueue.PushAsContinuation(instance, true);
                                }
                                else
                                {
                                    base.DoResume();
                                }
                                WooHoo wooHoo2 = this.LinkedInteractionInstance as WooHoo;
                                if (wooHoo2 != null)
                                {
                                    if (this.ReturnInstance == null)
                                    {
                                        InteractionInstance instance2 = BedRelax.Singleton.CreateInstance(this.Target.Posture.Container, this.Target, base.GetPriority(), true, true);
                                        this.Target.InteractionQueue.PushAsContinuation(instance2, true);
                                    }
                                    else
                                    {
                                        wooHoo2.DoResume();
                                    }
                                    wooHoo2.Failed = true;
                                }
                                base.WaitForSyncComplete();
                                base.EndCommodityUpdates(false);
                                base.StandardExit(false, false);
                                return(false);
                            }
                        }
                        this.Actor.LookAtManager.ClearInteractionLookAt();
                        this.Target.LookAtManager.ClearInteractionLookAt();
                        if (this.ReturnInstance != null)
                        {
                            this.ReturnInstance.EnsureMaster();
                            this.mCurrentStateMachine = this.ReturnInstance.mCurrentStateMachine;
                        }
                        base.StartSocial(this.SocialName);
                        base.InitiateSocialUI(this.Actor, this.Target);
                        this.Rejected = false;
                        (this.LinkedInteractionInstance as WooHoo).Rejected = this.Rejected;
                        if (this.Rejected)
                        {
                            if (this.Actor.Posture.Container == this.Target.Posture.Container)
                            {
                                ThoughtBalloonManager.BalloonData balloonData = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question");
                                balloonData.BalloonType = ThoughtBalloonTypes.kSpeechBalloon;
                                this.Actor.ThoughtBalloonManager.ShowBalloon(balloonData);
                                base.AddOneShotScriptEventHandler(404u, new SacsEventHandler(this.ShowRejectBalloonAndEnqueueRouteAway));
                                this.mCurrentStateMachine.RequestState(false, "x", "WooHooReject");
                                this.mCurrentStateMachine.RequestState(true, "y", "WooHooReject");
                                this.mCurrentStateMachine.RequestState(true, null, "ToRelax");
                            }
                            this.Actor.BuffManager.AddElement(BuffNames.WalkOfShame, Origin.FromRejectedWooHooOffHome);
                        }
                        else
                        {
                            if (this.BabyMade())
                            {
                                this.mCurrentStateMachine.AddOneShotScriptEventHandler(110u, new SacsEventHandler(this.EventCallbackPlayBabySound));
                            }
                            this.mCurrentStateMachine.AddOneShotScriptEventHandler(110u, new SacsEventHandler(this.EventCallbackChangeClothes));
                            string wooHooEffectName = bedMultiPart.TuningBed.WooHooEffectName;
                            if (!string.IsNullOrEmpty(wooHooEffectName))
                            {
                                this.mWooHooEffect = VisualEffect.Create(wooHooEffectName);
                                this.mWooHooEffect.ParentTo(bedMultiPart, Slots.Hash("_FX_0"));
                                base.AddOneShotScriptEventHandler(200u, new SacsEventHandler(this.EventCallbackWooHoo));
                                base.AddOneShotScriptEventHandler(201u, new SacsEventHandler(this.EventCallbackWooHoo));
                            }
                            this.mHelperX = new Sim.SwitchOutfitHelper(this.Actor, Sim.ClothesChangeReason.GoingToBed);
                            this.mHelperY = new Sim.SwitchOutfitHelper(this.Target, Sim.ClothesChangeReason.GoingToBed);
                            this.mHelperX.Start();
                            this.mHelperY.Start();
                            this.mJealousyAlarm = AlarmManager.Global.AddAlarm(WooHoo.kJealousyBroadcasterDelay, TimeUnit.Minutes, new AlarmTimerCallback(this.StartJealousyBroadcaster), "StartJealousyBroadcaster", AlarmType.DeleteOnReset, bedMultiPart);
                            bedMultiPart.PreWooHooBehavior(this.Actor, this.Target, this);
                            this.mCurrentStateMachine.RequestState(false, "x", "WooHoo");
                            this.mCurrentStateMachine.RequestState(true, "y", "WooHoo");
                            bedMultiPart.PostWooHooBehavior(this.Actor, this.Target, this);
                            Relationship relationship = Relationship.Get(this.Actor, this.Target, true);
                            relationship.STC.Update(this.Actor, this.Target, CommodityTypes.Amorous, WooHoo.kSTCIncreaseAfterWoohoo);
                            InteractionInstance nextInteraction = this.Actor.InteractionQueue.GetNextInteraction();
                            bool flag  = nextInteraction != null;
                            bool flag2 = flag && nextInteraction.PosturePreconditions != null && nextInteraction.PosturePreconditions.ContainsPosture(CommodityKind.Sleeping);
                            nextInteraction = this.Target.InteractionQueue.GetNextInteraction();
                            flag            = (flag || nextInteraction != null);
                            flag2           = (flag2 && nextInteraction != null && nextInteraction.PosturePreconditions != null && nextInteraction.PosturePreconditions.ContainsPosture(CommodityKind.Sleeping));
                            if ((this.mSituation != null && this.mSituation.SomeoneDidIntrude) || (flag && !flag2))
                            {
                                this.SleepAfter = false;
                            }
                            else
                            {
                                this.SleepAfter = (BedSleep.CanSleep(this.Actor, true) && BedSleep.CanSleep(this.Target, true));
                            }
                            (this.LinkedInteractionInstance as WooHoo).SleepAfter = this.SleepAfter;
                            if (this.SleepAfter)
                            {
                                this.mCurrentStateMachine.RequestState(null, "ToSleep");
                            }
                            else
                            {
                                this.mCurrentStateMachine.RequestState(null, "ToRelax");
                                bedMultiPart.PartComp.GetPartSimIsIn(this.Actor).BedMade  = true;
                                bedMultiPart.PartComp.GetPartSimIsIn(this.Target).BedMade = true;
                            }
                            SocialCallback.RunPostWoohoo(this.Actor, this.Target, bedMultiPart);
                            if (bedMultiPart is BedDoubleHover)
                            {
                                this.Actor.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed);
                                this.Target.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed);
                            }
                        }
                        base.FinishSocial(this.SocialName, true);
                        this.CleanupSituation();
                        this.Actor.AddExitReason(ExitReason.Finished);
                    }
                    else
                    {
                        bedMultiPart = (this.Target.Posture.Container as BedMultiPart);
                        if (bedMultiPart == null)
                        {
                            return(false);
                        }
                        PartComponent <BedData> partComp = bedMultiPart.PartComp;
                        if (partComp.GetSimInOtherPart(this.Target) == null)
                        {
                            BedData otherPart = partComp.GetOtherPart(partComp.GetPartSimIsIn(this.Target));
                            int     num;
                            if (!this.Actor.RouteToSlotListAndCheckInUse(bedMultiPart, otherPart.RoutingSlot, out num))
                            {
                                this.Actor.AddExitReason(ExitReason.RouteFailed);
                                return(false);
                            }
                            this.Actor.SynchronizationLevel = Sim.SyncLevel.Routed;
                            if (this.Rejected)
                            {
                                this.Actor.PlaySoloAnimation("a2a_bed_relax_cuddle_reject_standing_y", true);
                                this.Actor.RouteAway(WooHoo.kMinDistanceToMoveAwayWhenRejected, WooHoo.kMaxDistanceToMoveAwayWhenRejected, true, new InteractionPriority(InteractionPriorityLevel.Zero), false, true, true, RouteDistancePreference.NoPreference);
                                return(true);
                            }
                            if (!otherPart.RelaxOnBed(this.Actor, "Enter_BedRelax_" + otherPart.StateNameSuffix))
                            {
                                return(false);
                            }
                        }
                        else
                        {
                            this.Actor.SynchronizationLevel = Sim.SyncLevel.Routed;
                        }
                        base.DoLoop(ExitReason.Default);
                        if (!this.Actor.HasExitReason(ExitReason.Finished))
                        {
                            base.PostLoop();
                            base.WaitForMasterInteractionToFinish();
                        }
                    }
                    base.PostLoop();
                    base.WaitForSyncComplete();
                    flag3 = true;// !this.Failed && !this.Rejected;
                    base.EndCommodityUpdates(flag3);
                    base.StandardExit(false, false);

                    if (flag3)
                    {
                        VisitSituation visitSituation  = VisitSituation.FindVisitSituationInvolvingGuest(this.Actor);
                        VisitSituation visitSituation2 = VisitSituation.FindVisitSituationInvolvingGuest(this.Target);
                        if (visitSituation != null && visitSituation2 != null)
                        {
                            visitSituation.GuestStartingInappropriateAction(this.Actor, 3.5f);
                            visitSituation2.GuestStartingInappropriateAction(this.Target, 3.5f);
                        }
                    }
                    if (flag3 && this.SleepAfter)
                    {
                        bedMultiPart.GetPartContaining(this.Actor).StateMachine = null;
                        if (!this.Actor.InteractionQueue.HasInteractionOfType(BedSleep.Singleton))
                        {
                            InteractionInstance instance3 = BedSleep.Singleton.CreateInstance(bedMultiPart, this.Actor, base.GetPriority(), base.Autonomous, base.CancellableByPlayer);
                            this.Actor.InteractionQueue.PushAsContinuation(instance3, true);
                        }
                        VisitSituation visitSituation3 = VisitSituation.FindVisitSituationInvolvingGuest(this.Target);
                        if (visitSituation3 != null && this.Actor.IsAtHome)
                        {
                            SocialCallback.OnStayOver(this.Actor, this.Target, false);
                        }
                        else
                        {
                            visitSituation3 = VisitSituation.FindVisitSituationInvolvingGuest(this.Actor);
                            if (visitSituation3 != null && this.Target.IsAtHome)
                            {
                                SocialCallback.OnStayOver(this.Target, this.Actor, false);
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                    StyledNotification.Show(new StyledNotification.Format(ex.ToString(), StyledNotification.NotificationStyle.kGameMessageNegative));
                }
                finally
                {
                    try
                    {
                        if (flag3)
                        {
                            #region Ge Payed and such

                            CommonMethods.HandlePostWoohoo(client, solicitor, bedId);

                            #endregion
                        }
                        #region Restore LTR

                        if (rRelationship != null && changeLTR)
                        {
                            rRelationship.LTR.SetLiking(originalLTR);
                            //Remove the lost friend moodlets if we didn't have them before, but have them now
                            if (!clientHasLFMoodlet && CommonMethods.HasMoodlet(client, BuffNames.LostAFriend, Origin.FromSocialization))
                            {
                                client.BuffManager.RemoveElement(BuffNames.LostAFriend);
                            }
                            if (!soliciterHasLFMoodlet && CommonMethods.HasMoodlet(solicitor, BuffNames.LostAFriend, Origin.FromSocialization))
                            {
                                solicitor.BuffManager.RemoveElement(BuffNames.LostAFriend);
                            }

                            //If we were not lovers, before but are now, remove the icon
                            if (lover)
                            {
                                rRelationship.LTR.RemoveInteractionBit(LongTermRelationship.InteractionBits.Romantic);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        StyledNotification.Show(new StyledNotification.Format("finally: " + ex.Message, StyledNotification.NotificationStyle.kGameMessageNegative));
                    }


                    #endregion
                }
                return(flag3);
            }
Пример #24
0
        public override bool Run()
        {
            try
            {
                Actor.GreetSimOnMyLotIfPossible(Target);
                if (GetCuddleType(Actor, Target) == CuddleType.CuddleTargetOnDifferentBed)
                {
                    ChildUtils.SetPosturePrecondition(this, CommodityKind.Relaxing, new CommodityKind[] { CommodityKind.NextToTarget });
                    Actor.InteractionQueue.PushAsContinuation(this, true);
                    return(true);
                }

                if (!SafeToSync())
                {
                    return(false);
                }

                // Custom
                mReactToSocialBroadcaster = new ReactionBroadcaster(Actor, Conversation.ReactToSocialParams, SocialComponentEx.ReactToJealousEventMedium);
                //SocialComponent.SendCheatingEvents(Actor, Target, !Rejected);

                StartBedCuddleB entry = StartBedCuddleB.Singleton.CreateInstance(Actor, Target, GetPriority(), false, CancellableByPlayer) as StartBedCuddleB;
                LinkedInteractionInstance = entry;
                Target.InteractionQueue.Add(entry);
                if (Target.Posture.Container != Actor.Posture.Container)
                {
                    Actor.LookAtManager.SetInteractionLookAt(Target, 0xc8, LookAtJointFilter.TorsoBones);
                    Actor.Posture.CurrentStateMachine.RequestState("x", "callOver");
                }

                Actor.SynchronizationLevel  = Sim.SyncLevel.Started;
                Actor.SynchronizationTarget = Target;
                Actor.SynchronizationRole   = Sim.SyncRole.Initiator;
                if (!Actor.WaitForSynchronizationLevelWithSim(Target, Sim.SyncLevel.Started, Bed.kTimeToWaitForOtherToArriveForCuddling))
                {
                    return(false);
                }

                Actor.Posture.CurrentStateMachine.RequestState("x", "ExitRelaxing");
                StartSocial("Cuddle");
                entry.Rejected             = Rejected;
                Actor.SynchronizationLevel = Sim.SyncLevel.Routed;
                if (!Actor.WaitForSynchronizationLevelWithSim(Target, Sim.SyncLevel.Routed, Bed.kTimeToWaitForOtherToArriveForCuddling))
                {
                    return(false);
                }

                if (Rejected)
                {
                    if (Actor.Posture.Container == Target.Posture.Container)
                    {
                        BedMultiPart container   = Actor.Posture.Container as BedMultiPart;
                        BedData      partSimIsIn = container.PartComp.GetPartSimIsIn(Actor);
                        EnterStateMachine("BedSocials", "FromRelax", "x", "y");
                        mCurrentStateMachine.EnterState("y", "FromRelax");
                        mCurrentStateMachine.EnterState("bed", "FromRelax");
                        SetActor("bed", container);
                        partSimIsIn.SetPartParameters(mCurrentStateMachine);
                        mCurrentStateMachine.RequestState(false, "x", "CuddleReject");
                        mCurrentStateMachine.RequestState(false, "bed", "CuddleReject");
                        mCurrentStateMachine.RequestState(true, "y", "CuddleReject");
                        mCurrentStateMachine.RequestState(null, "ToRelax");
                        Target.RouteAway(kMinDistanceToMoveAwayWhenRejected, kMaxDistanceToMoveAwayWhenRejected, true, new InteractionPriority(InteractionPriorityLevel.Zero), false, true, true, RouteDistancePreference.NoPreference);
                    }
                    else
                    {
                        Actor.Posture.CurrentStateMachine.RequestState(true, "x", "CallOverReject");
                    }
                    return(false);
                }

                if (!Actor.WaitForSynchronizationLevelWithSim(Target, Sim.SyncLevel.Completed, Bed.kTimeToWaitForOtherToArriveForCuddling))
                {
                    return(false);
                }

                InteractionPriority priority = new InteractionPriority(InteractionPriorityLevel.Zero);
                CuddleRelaxing      relaxing = CuddleRelaxing.Singleton.CreateInstance(Target, Actor, priority, false, CancellableByPlayer) as CuddleRelaxing;
                relaxing.IsMaster = true;
                relaxing.AdoptSocialEffect(this);
                CuddleRelaxing relaxing2 = CuddleRelaxing.Singleton.CreateInstance(Actor, Target, priority, false, CancellableByPlayer) as CuddleRelaxing;
                relaxing2.IsMaster = false;
                relaxing.LinkedInteractionInstance = relaxing2;
                EventTracker.SendEvent(new SocialEvent(EventTypeId.kSocialInteraction, Actor, Target, "Cuddle", false, !Rejected, false, CommodityTypes.Undefined));
                EventTracker.SendEvent(new SocialEvent(EventTypeId.kSocialInteraction, Target, Actor, "Cuddle", true, !Rejected, false, CommodityTypes.Undefined));
                Actor.InteractionQueue.Add(relaxing);
                Target.InteractionQueue.Add(relaxing2);
                return(!Rejected);
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception e)
            {
                Common.Exception(Actor, Target, e);
                return(false);
            }
        }
Пример #25
0
            private bool Route()
            {
                Slot slot;
                // Sim sim;
                BedData partContaining = base.Target.GetPartContaining(base.Actor);

                if (partContaining != null)
                {
                    //if (base.Actor.Posture is SleepingPosture)
                    if (base.Actor.Posture.Satisfies(CommodityKind.Sleeping, null))
                    {
                        StateMachineClient stateMachine = partContaining.StateMachine;
                        if (stateMachine != null)
                        {
                            stateMachine.RequestState("x", "ExitRelax");
                            partContaining.StateMachine = null;
                        }
                        partContaining.BedMade = true;
                    }
                    this.mEntryStateName = "Enter_OnBed_" + partContaining.StateNameSuffix;
                    this.mEntryPart      = partContaining;
                    return(true);
                }
                if (base.Target.SimLine != null)
                {
                    ExitReason exitReasons = ~(ExitReason.MidRoutePushRequested | ExitReason.PlayIdle | ExitReason.MaxSkillPointsReached);
                    if (!base.Target.SimLine.WaitForTurn(this, SimQueue.WaitBehavior.Default, exitReasons, 30f) || base.Actor.HasExitReason(exitReasons))
                    {
                        return(false);
                    }
                    this.mbInLine = true;
                }
                PartData        partClosestToHit = base.GetPartClosestToHit();
                List <PartData> parts            = new List <PartData>();

                foreach (PartData data3 in base.Target.PartComp.PartDataList.Values)
                {
                    parts.Add(data3);
                }
                if (!base.Actor.RouteToUnusedPart(parts, partClosestToHit, out slot))
                {
                    return(false);
                }
                BedData entryPart = null;

                // Label_017C:
                foreach (BedData data5 in base.Target.PartComp.PartDataList.Values)
                {
                    for (int i = 0; i < data5.RoutingSlot.Length; i++)
                    {
                        if ((data5.RoutingSlot[i] == slot) && !data5.InUse)
                        {
                            entryPart = data5;
                        }
                    }
                }
                if (!base.Target.SetContainedObject(entryPart, base.Actor))
                {
                    base.Actor.AddExitReason(ExitReason.FailedToStart);
                    return(false);
                }
                this.mEntryStateName = "Enter_BedRelax_" + entryPart.StateNameSuffix;
                this.mEntryPart      = entryPart;
                return(true);
            }