Пример #1
0
    private void AdmitPatient(int bedIndex, Bed bed, GameObject patientObject)
    {
        Patient patient = patientObject.GetComponent <Patient>();

        patientList.Add(bedIndex, patientObject);
        SnapToBed(bed, patientObject);
        bed.SetPatient(patient);
        availableBeds.Remove(bedIndex);

        patient.ResetTimer();

        bed.isOccupied = true;

        // Send reference to patient to surrounding use zones
        foreach (Component component in bed.GetComponentsInChildren <UseZoneController>())
        {
            component.GetComponent <UseZoneController>().patient = patient;
        }

        // Remove patient from waiting room
        waitingRoom.RemoveAt(0);
    }
    private void SpawnPatient()
    {
        GameObject patientObject = Instantiate(patientPrefab, spawnLocation, Quaternion.identity) as GameObject;

        patientObject.GetComponent <Patient>().AddSymptom(symptom.GetComponent <Symptom>());

        Patient patient = patientObject.GetComponent <Patient>();

        patient.inTutorial = true;

        Bed bed = beds[0];

        patientObject.transform.position = bed.transform.position;
        patientObject.transform.rotation = Quaternion.LookRotation(bed.transform.forward);
        patientObject.transform.Rotate(new Vector3(-90, 0, 0));

        bed.SetPatient(patient);
        bed.isOccupied = true;
        foreach (Component component in bed.GetComponentsInChildren <UseZoneController>())
        {
            component.GetComponent <UseZoneController>().patient = patient;
        }
    }