void Start() { if (GameObject.Find("Bebar") != null) { bebar = GameObject.Find("Bebar").GetComponent <BebarBoss>(); } }
// Use this for initialization void Start() { TimeSta = GameObject.Find("TimeStage").GetComponent <TimeStage>(); bebar = GameObject.Find("Bebar").GetComponent <BebarBoss>(); player = GameObject.Find("Player"); P_Sta = player.GetComponent <PlayerStatus>(); A_screen = GameObject.Find("DataCenter").GetComponent <CheckActiveScreen>(); nav = GetComponent <NavMeshAgent>(); if (BossStage.ToString() == "Stage_1") { bossExp = 80; } else if (BossStage.ToString() == "Stage_2") { bossExp = 200; } else if (BossStage.ToString() == "Stage_3") { bossExp = 400; } itemAd = new int[] { 4, 10, 16 }; itemAd2 = new int[] { 4, 10, 16, 22, 28, 34 }; itemAd3 = new int[] { 22, 28, 34 }; }
// Use this for initialization void Start() { bebar = GameObject.Find("Bebar").GetComponent <BebarBoss>(); player = GameObject.Find("Player"); nav = GetComponent <NavMeshAgent> (); }