private void initializeSprites() { SkinManager.CreateUserSkin(); GameBase.TransitionManager.ClearBackground(false); BeatmapTreeItem.LoadSkinElements(); treeManager = new BeatmapTreeManager(GameBase.Instance); treeManager.SpriteManagerPanels.SetVisibleArea(new RectangleF(0, 0, 1280, 720) / GameBase.WindowManager.Ratio); treeManager.OnEndRandom += endRandom; pTexture backgroundTex = TextureManager.Load(Path.Combine(Tournament.Tournament.SkinDirectory, @"drawings-background.jpg"), SkinSource.Skin); backgroundTex = backgroundTex ?? TextureManager.Load(@"drawings-background", SkinSource.Skin); backgroundTex = backgroundTex ?? TextureManager.Load(@"menu-background", SkinSource.Osu); pSprite p; baseSpriteManager.Add(p = new pSprite(backgroundTex, Fields.TopLeft, Origins.TopLeft, Clocks.Game, Vector2.Zero, 0f, true, Color.White)); p.Scale = Math.Max(1280f / GameBase.WindowManager.Ratio / p.Width, 720f / GameBase.WindowManager.Ratio / p.Height) * 1.6f; int x = GameBase.WindowManager.WidthScaled - 200; int y = 380; baseSpriteManager.Add((randButton = new pButton(@"Begin random", new Vector2(x, y), new Vector2(80, 15), 1f, Color.YellowGreen, delegate { if (treeManager.IsRandomActive) { RandomMultiple = 1.3f; randButton.Text.Text = @"Begin random"; } else { if (!canAddTeam) { return; } if (treeManager.beatmapSetVisibleCount == 0) { return; } startRandom(); if (treeManager.beatmapVisibleCount == 1) { endRandom(); return; } RandomMultiple = 1f; treeManager.StartRandom(); randButton.Text.Text = @"End random"; } })).SpriteCollection); y += 16; baseSpriteManager.Add(new pButton(@"Quick-add current", new Vector2(x, y), new Vector2(80, 15), 1f, Color.YellowGreen, delegate { if (treeManager.beatmapSetVisibleCount == 0) { return; } if (treeManager.IsRandomActive) { return; } if (!firstRandom) { startRandom(); } else { endRandom(); firstRandom = false; startRandom(); } firstRandom = true; }, true, false, 10).SpriteCollection); y += 16; baseSpriteManager.Add(new pButton(@"Reload teams", new Vector2(x, y), new Vector2(80, 15), 1f, Color.YellowGreen, delegate { reload(); }).SpriteCollection); y += 16; baseSpriteManager.Add(new pButton(@"Reset", new Vector2(x, y), new Vector2(80, 15), 1f, Color.Red, delegate { if (TopMostMessageBox.Show("Are you sure you want to reset the teams?", "Reset teams", MessageBoxButtons.OKCancel) == DialogResult.OK) { reset(); } }).SpriteCollection); y += 16; baseSpriteManager.Add(new pButton(@"Exit", new Vector2(x, y), new Vector2(80, 15), 1f, Color.Red, delegate { GameBase.BeginExit(); }).SpriteCollection); for (int i = 0; i < groupCount; i++) { groups.Add(new Group(spriteManagerAbove, i)); } }
internal void PopulateSprites() { SpriteCollection = new List <pSprite>(); if (TreeLevel != null) { } else if (Beatmap != null && (Beatmap.BeatmapPresent || GameBase.Mode == Modes.SelectEdit)) { Color thisColour; if (BeatmapManager.NewFiles.Contains(Beatmap.BeatmapChecksum)) { thisColour = new Color(241, 139, 159, 230); } else if (!Beatmap.BeatmapPresent) { thisColour = new Color(Color.MediumSlateBlue.R, Color.MediumSlateBlue.G, Color.MediumSlateBlue.B, 220); } else { thisColour = crimson; } string text = Beatmap.SortTitle; string text2; if (Beatmap.Title.Length > 0) { text2 = Beatmap.Creator; } else { text2 = "unknown creator"; } pSprite pb = new pSprite(SkinManager.Load("menu-button-background"), FieldTypes.Window, OriginTypes.CentreLeft, ClockTypes.Game, new Vector2(300, 0), BeatmapTreeManager.drawDepth, true, thisColour, Beatmap); //pBeatmap.OnClick += pb_OnClick; pb.IsClickable = true; pb.HoverEffect = new Transformation(TransformationType.Scale, 1F, 1.4F, 0, 200); UnselectedColour = thisColour; BeatmapTreeManager.IncreaseDepth(); SpriteCollection.Add(pb); pText pt = new pText(text, 14, new Vector2(310, 0), Vector2.Zero, BeatmapTreeManager.drawDepth, true, Color.White, false); pt.Tag = pb; pt.ExactCoordinates = (GameBase.WindowWidth <= 640); pt.OriginPosition = new Vector2(-20, 39) * GameBase.WindowRatioInverse; pt.OriginPosition.X = (int)pt.OriginPosition.X; pt.OriginPosition.Y = (int)pt.OriginPosition.Y; SpriteCollection.Add(pt); pt = new pText(text2, 14, new Vector2(310, 0), Vector2.Zero, BeatmapTreeManager.drawDepth, true, Color.White, false); pt.Tag = pb; pt.ExactCoordinates = (GameBase.WindowWidth <= 640); pt.OriginPosition = new Vector2(-280, 10) * GameBase.WindowRatioInverse; pt.OriginPosition.X = (int)pt.OriginPosition.X; pt.OriginPosition.Y = (int)pt.OriginPosition.Y; SpriteCollection.Add(pt); pSprite p; /*pSprite p = * new pSprite(GameBase.JapaneseFont, text, FieldTypes.Window, OriginTypes.TopLeft, * ClockTypes.Game, * new Vector2(310, 0), BeatmapTreeManager.drawDepth, true, Color.White, pb); * p.OriginPosition = new Vector2(-20, 35); * * SpriteCollection.Add(p); * * pSprite p = new pSprite(GameBase.JapaneseFont, text2, FieldTypes.Window, OriginTypes.TopLeft, * ClockTypes.Game, * new Vector2(310, 0), BeatmapTreeManager.drawDepth, true, Color.White, pb); * p.OriginPosition = new Vector2(-240, 3); * * SpriteCollection.Add(p); */ BeatmapTreeManager.IncreaseDepth(); rankSprite = new pSprite(Beatmap.PlayerRank > Rankings.D ? null : SkinManager.Load("ranking-" + Beatmap.PlayerRank + "-small"), Vector2.Zero, BeatmapTreeManager.drawDepth, true, Color.White); rankSprite.OriginPosition = new Vector2(-20, 12); SpriteCollection.Add(rankSprite); int starcount = 0; for (double i = Beatmap.DifficultyEyupStars; i > 0; i--) { if (i > 0.75) { p = new pSprite(SkinManager.Load("star"), FieldTypes.Window, OriginTypes.TopLeft, ClockTypes.Game, new Vector2(300, 0), BeatmapTreeManager.drawDepth, true, Color.White, Beatmap); p.CurrentScale = 0.8F; p.TagNumeric = -20; p.OriginPosition = new Vector2(-75 - starcount++ *52, 14); SpriteCollection.Add(p); } else if (i > 0.25) { p = new pSprite(SkinManager.Load("star"), FieldTypes.Window, OriginTypes.TopLeft, ClockTypes.Game, new Vector2(300, 0), BeatmapTreeManager.drawDepth, true, Color.White, Beatmap); p.DrawWidth = 26; p.CurrentScale = 0.8F; p.TagNumeric = -20; p.OriginPosition = new Vector2(-75 - starcount++ *52, 14); SpriteCollection.Add(p); } } } else if (Beatmap == null) { pSprite pb = new pSprite(SkinManager.Load("menu-button-background"), FieldTypes.Window, OriginTypes.CentreLeft, ClockTypes.Game, new Vector2(300, 0), BeatmapTreeManager.drawDepth, true, colourRootInactive, TreeLevel); //pBeatmap.OnClick += pb_OnClick; pb.IsClickable = true; pb.HoverEffect = new Transformation(TransformationType.Scale, 1F, 1.4F, 0, 200); SpriteCollection.Add(pb); UnselectedColour = colourRootInactive; BeatmapTreeManager.IncreaseDepth(); pText pt = new pText(String.Format("- {0} -", NameRaw), 24, new Vector2(300, 0), Vector2.Zero, BeatmapTreeManager.drawDepth, true, Color.White, false); pt.Tag = pb; pt.OriginPosition = new Vector2(-20, 24) * GameBase.WindowRatioInverse; pt.OriginPosition.X = (int)pt.OriginPosition.X; pt.OriginPosition.Y = (int)pt.OriginPosition.Y; pt.ExactCoordinates = (GameBase.WindowWidth <= 640); SpriteCollection.Add(pt); /* * pSprite p = * new pSprite(GameBase.SmallFont, String.Format("- {0} -", NameRaw), FieldTypes.Window, * OriginTypes.CentreLeft, * ClockTypes.Game, * new Vector2(300, 0), BeatmapTreeManager.drawDepth, true, Color.White, pb); * p.CurrentScale = 1.3F; * p.TagNumeric = 30; * p.OriginPosition = new Vector2(-20, 0); * SpriteCollection.Add(p);*/ } BeatmapTreeManager.IncreaseDepth(); }