private void OnBeatTargetVisualDone(BeatTarget target) { _currentBeatIndex++; target.gameObject.SetActive(false); if (_currentBeatIndex >= BeatTargets.Count) { GetComponentInParent <ChunkSystem>().PushPool(this); } }
private void OnBeatTargetDone(BeatTarget target) { if (target.IsValid) { FollowersManager.AddFollowers(target.FollowerValue); _validCount++; } _audio.PlayOneShot(target.IsValid ? _validAudio : _invalidAudio, 1f); }
//create the corresponding GUI component - BeatTarget - when called public BeatTarget CreateBeatTarget() { BeatTarget newBeat = null; if (m_type == BeatType.Hit) { newBeat = HitTarget.Create(this); m_beattarget = newBeat; } else if (m_type == BeatType.Held) { newBeat = HoldTarget.Create(this); m_beattarget = newBeat; } return(newBeat); }
public void Enqueue(BeatTarget bt) { upcomingNotes.Enqueue(bt); }
// Update is called once per frame void Update() { float songPos = SongPosition.instance.getSongPos(); HitType hitType = HitType.UnInit; //pop all notes which have been missed while ( upcomingNotes.Count > 0 && (songPos - upcomingNotes.Peek().GetBeatInfo().GetOffset()) > INTERVAL_BAD ) { hitType = HitType.Miss; SetHitTypeObject(upcomingNotes.Peek().GetBeatInfo().GetLane(), hitType); Onload.score.missCombo(); Onload.health.decHealth(0); upcomingNotes.Dequeue(); } if (Input.GetKeyDown(inputKey)) { myRenderer.enabled = true; myAudio.Play(); if (upcomingNotes.Count > 0) { BeatTarget upcoming = upcomingNotes.Peek(); if (System.Math.Abs(upcoming.GetBeatInfo().GetOffset() - songPos) <= INTERVAL_GREAT) { Onload.score.UpdateScore(SCORE_GREAT); Onload.health.incHealth(0); hitType = HitType.Great; upcoming.DeleteMe(); upcomingNotes.Dequeue(); myRenderer.sprite = splatted; transform.localScale = new Vector3(0.3f, 0.3f, 0.3f); } else if (System.Math.Abs(upcoming.GetBeatInfo().GetOffset() - songPos) <= INTERVAL_GOOD) { Onload.score.UpdateScore(SCORE_GOOD); Onload.health.incHealth(1); hitType = HitType.Good; upcoming.DeleteMe(); upcomingNotes.Dequeue(); myRenderer.sprite = splatted; transform.localScale = new Vector3(0.3f, 0.3f, 0.3f); } else if (System.Math.Abs(upcoming.GetBeatInfo().GetOffset() - songPos) <= INTERVAL_BAD) { Onload.score.UpdateScore(SCORE_BAD, 1); Onload.health.decHealth(1); hitType = HitType.Bad; upcoming.DeleteMe(); upcomingNotes.Dequeue(); myRenderer.sprite = splatted; transform.localScale = new Vector3(0.3f, 0.3f, 0.3f); } SetHitTypeObject(upcoming.GetBeatInfo().GetLane(), hitType); } } if (Input.GetKeyUp(inputKey)) { myRenderer.enabled = false; myRenderer.sprite = ring; transform.localScale = new Vector3(0.06f, 0.06f, 0.06f); } }
private void Awake() { _target = GetComponent <BeatTarget>(); }