Пример #1
0
        private void OnStreamingAudioPeriodicNotification(object sender, AudioTrack.PeriodicNotificationEventArgs args)
        {
            BeatStarted?.BeginInvoke(((nextBeat - 1) + totalBeats) % totalBeats, false, null, null);

            AppendStreamingAudio(MixBeat(GetNotes(nextBeat)));
            nextBeat = (nextBeat + 1) % totalBeats;
        }
Пример #2
0
        /// <summary>
        /// Begins playing a song
        /// </summary>
        public void BeginPlaying(Song song)
        {
            //This lock is used to ensure that starting and stopping of songs do not happen at the same time.
            lock (startStopSyncObject)
            {
                if (IsPlaying)
                {
                    throw new InvalidOperationException("Audio is already playing.");
                }
                //Need to keep track of the playing song beyond this method
                this.song = song;

                //Get rid of any old playing notes left over from the last time a song was played
                playingNotes.Clear();

                //(60 secs/min * PLAYBACK_RATE samples/sec) / song.Tempo beats/min = samples/beat
                samplesPerBeat = ((60 * PLAYBACK_RATE) / song.Tempo);

                //To start playback we need some initial data
                short[] beat0 = MixBeat(song.NotesAtBeat(0));
                short[] beat1 = MixBeat(song.NotesAtBeat(1));

                StartStreamingAudio(beat0, beat1);

                //Beats 0 and 1 have already been generated, so the next beet to generate is 2
                nextBeat = 2;
                //Call the BeatStarted event, since playback has started
                BeatStarted?.Invoke(0, true);
            }
        }
Пример #3
0
        public void BeginPlaying(int bpm)
        {
            samplesPerBeat = ((60 * playbackRate) / bpm);
            totalBeats     = songDataReference.GetLength(0);
            short[] beat0 = MixBeat(GetNotes(0));
            short[] beat1 = MixBeat(GetNotes(1));

            StartStreamingAudio(beat0);
            AppendStreamingAudio(beat1);
            nextBeat = 2;
            BeatStarted?.Invoke(0, true);
        }
Пример #4
0
        private void OnStreamingAudioPeriodicNotification(object sender, BufferCompletedEventArgs args)
#endif
        {
            //nextBeat refers to the next beat to generate - the current beat is the one before nextBeat
            int currentBeat = ((nextBeat - 1) + song.BeatCount) % song.BeatCount;

            //Call the BeatStarted callback on a separate thread
            BeatStarted?.BeginInvoke(currentBeat, false, null, null);

            //Mix the audio data for this beat
            short[] data = MixBeat(song.NotesAtBeat(nextBeat));

            //Make sure the track isnt disposed of after we check if it's playing
            lock (trackDisposedOfSyncObject)
            {
                if (IsPlaying)
                {
#if __ANDROID__
                    //Add the audio data to the track
                    playingTrack.Write(data, 0, data.Length);
#endif
#if __IOS__
                    //Copy the audio data to the buffer passed in to this method
                    unsafe
                    {
                        fixed(short *beatData = data)
                        {
                            args.UnsafeBuffer->CopyToAudioData((IntPtr)beatData, data.Length * 2);
                        }
                    }
                    //Add the buffer to the audio queue
                    audioQueue.EnqueueBuffer(args.IntPtrBuffer, data.Length * 2, null);
#endif
                }
            }

            nextBeat = (nextBeat + 1) % song.BeatCount;
        }