void Start() { currentLevel = PlayerPrefs.GetInt("levelSelected", 0); //currentLevel = 2; fireBar.SetLevel(currentLevel); background.sprite = backgroundByLevel[currentLevel]; beatManager.ConfigureLevel(currentLevel, levelList[currentLevel]); catAnimator = GameObject.FindGameObjectWithTag("Cat").GetComponent <Animator>(); fogueiraAnimator = GameObject.FindGameObjectWithTag("Fogueira").GetComponent <Animator>(); girlAnimator = GameObject.FindGameObjectWithTag("Girl").GetComponent <Animator>(); }