private void updateBeatDisplay() { double t = (double)CurrentFrame / GlobalProperties.Instance.FPS; byte v = Convert.ToByte(255 * (1 - BeatHelper.getBeatNumberByTime(t) + Math.Floor(BeatHelper.getBeatNumberByTime(t)))); BeatIndicatorBackground = new SolidColorBrush(System.Windows.Media.Color.FromRgb(0, v, 0)); }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); return; } }