void Update() { if (bc.isInPause()) { return; } #if UNITY_ANDROID || UNITY_IOS if (Input.touchCount > 0) { switch (Input.GetTouch(0).phase) { case TouchPhase.Began: Vector2 posDoigt = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position); //si c'est sur le bouton Pause if (rectanglePause.Contains(Input.GetTouch(0).position)) { return; } touchScreen = true; if (posDoigt.x > 0) { sendEvent(1); } else { sendEvent(2); } break; case TouchPhase.Ended: if (mouvement.magnitude >= 12 && touchScreen) { sendEvent(4); } else if (timeTouchTotal >= timeBeforeLongTouch) { sendEvent(3); } else { sendEvent(5); } timeTouchTotal = 0F; touchScreen = false; mouvement = Vector2.zero; break; case TouchPhase.Stationary: timeTouchTotal += Time.deltaTime; if (timeTouchTotal >= timeBeforeLongTouch && touchScreen) { touchScreen = false; } break; case TouchPhase.Moved: mouvement += Input.GetTouch(0).deltaPosition; if (mouvement.magnitude <= 4) { timeTouchTotal += Time.deltaTime; if (timeTouchTotal >= timeBeforeLongTouch && touchScreen) { touchScreen = false; } } break; } } #endif if (Input.GetKeyDown(KeyCode.O)) { sendEvent(1); } if (Input.GetKeyDown(KeyCode.P)) { sendEvent(2); } if (Input.GetKeyUp(KeyCode.O) || Input.GetKeyUp(KeyCode.P)) { sendEvent(3); } }