Пример #1
0
    public bool AIMove()
    {
        Vector2Int shotPos = new Vector2Int(Random.Range(0, 9), Random.Range(0, 9));

        while (shots.ContainsKey(shotPos))
        {
            shotPos = new Vector2Int(Random.Range(0, 9), Random.Range(0, 9));
        }
        shots[shotPos] = 1;



        if (player.CheckIfShotHit(shotPos))
        {
            boardDisplay[shotPos.x][shotPos.y].DisplayHit();

            bool win2 = player.IsBattleshipDestroyed();
            //AI check if win
            if (win2)
            {
                Debug.Log("AI wins");
                //currentPhase = (int)phase.TITLE;
            }

            return(true);
        }
        else
        {
            boardDisplay[shotPos.x][shotPos.y].DisplayMiss();
        }

        bool win = player.IsBattleshipDestroyed();

        //AI check if win
        if (win)
        {
            Debug.Log("AI wins");

            ///quit();
            //currentPhase = (int)phase.TITLE;
        }
        return(true);
    }
Пример #2
0
    public bool isHit(Vector2Int shotPos)
    {
        Debug.Log(shotPos.x + " " + shotPos.y);
        ///return true;
        bool shotResult = AI.CheckIfShotHit(shotPos);

        //Debug.Log(shotResult);

        if (shotResult == true)
        {
            boardDisplayAI[shotPos.x][shotPos.y].DisplayHit();

            bool win1 = AI.IsBattleshipDestroyed();
            //AI check if win
            if (win1)
            {
                Debug.Log("player wins");
                //currentPhase = (int)phase.TITLE;
            }

            return(true);
        }


        boardDisplayAI[shotPos.x][shotPos.y].DisplayMiss();

        bool win = AI.IsBattleshipDestroyed();

        //AI check if win
        if (win)
        {
            Debug.Log("player wins");
            //currentPhase = (int)phase.TITLE;
        }
        return(false);
    }