void Start() { manaAmount = FindObjectOfType <ManaAmount>(); cardsHand = FindObjectOfType <CardsInHand>(); battlefieldList = FindObjectOfType <BattlefieldCardList>(); cardMask = LayerMask.GetMask("Cards"); playfieldMask = LayerMask.GetMask("Playfield"); defaultMask = ~cardMask; }
// Use this for initialization void Start() { data = GetComponent <CardData>(); battlefieldCardList = FindObjectOfType <BattlefieldCardList>(); damage = data.GetDamage(); }