internal override void Process() { if (this.Device.State == State.IN_PC_BATTLE) { if (!this.Device.Player.Avatar.Variables.IsBuilderVillage && !this.Device.Player.Avatar.Modes.IsAttackingOwnBase) { var Battle = Core.Resources.Battles.Get(this.Device.Player.Avatar.Battle_ID); Battle_Command Command = new Battle_Command { Command_Type = this.Identifier, Command_Base = new Command_Base { Tick = this.Tick } }; Battle.Add_Command(Command); } } else if (this.Device.State == State.IN_1VS1_BATTLE) { long UserID = this.Device.Player.Avatar.UserId; long BattleID = this.Device.Player.Avatar.Battle_ID_V2; var Home = Resources.Battles_V2.GetPlayer(BattleID, UserID); Battle_Command Command = new Battle_Command { Command_Type = this.Identifier, Command_Base = new Command_Base { Tick = this.Tick } }; Home.Add_Command(Command); } }
internal override void Process() { if (this.Device.State == State.IN_PC_BATTLE) { if (!this.Device.Player.Avatar.Modes.IsAttackingOwnBase) { var Battle = Core.Resources.Battles.Get(this.Device.Player.Avatar.Battle_ID); Battle_Command Command = new Battle_Command { Command_Type = this.Identifier, Command_Base = new Command_Base { Base = new Base { Tick = this.Tick }, Data = this.GlobalId, X = this.X, Y = this.Y } }; Battle.Add_Command(Command); Battle.Replay_Info.Stats.Alliance_Used = true; Battle.Attacker.Castle_Units = this.Device.Player.Avatar.Castle_Units.Clone(); } this.Device.Player.Avatar.Castle_Units.Clear(); this.Device.Player.Avatar.Castle_Used = 0; } }
internal override void Process() { if (this.Device.State == State.IN_PC_BATTLE) { if (!this.Device.Player.Avatar.Variables.IsBuilderVillage && !this.Device.Player.Avatar.Modes.IsAttackingOwnBase) { var Battle = Core.Resources.Battles.Get(this.Device.Player.Avatar.Battle_ID); Battle_Command Command = new Battle_Command { Command_Type = this.Identifier, Command_Base = new Command_Base { Base = new Base { Tick = this.Tick }, Data = this.GlobalId, X = this.X, Y = this.Y } }; Battle.Add_Command(Command); int Index = Battle.Replay_Info.Spells.FindIndex(T => T[0] == this.GlobalId); if (Index > -1) { Battle.Replay_Info.Spells[Index][1]++; } else { Battle.Replay_Info.Spells.Add(new[] { this.GlobalId, 1 }); } Battle.Attacker.Add_Spells(GlobalId, 1); } } List <Slot> _PlayerSpells = this.Device.Player.Avatar.Spells; Slot _DataSlot = _PlayerSpells.Find(t => t.Data == GlobalId); if (_DataSlot != null) { _DataSlot.Count -= 1; } }
internal override void Process() { if (this.Device.Player.Avatar.Variables.IsBuilderVillage) { List <Component> components = this.Device.Player.GetComponentManager.GetComponents(11); foreach (Component t in components) { Unit_Storage_V2_Componenent c = (Unit_Storage_V2_Componenent)t; if (c.GetUnitTypeIndex(this.Troop) != -1) { var storageCount = c.GetUnitCountByData(this.Troop); if (storageCount >= 1) { c.RemoveUnits(this.Troop, 1); break; } } } } else { List <Slot> _PlayerUnits = this.Device.Player.Avatar.Units; Slot _DataSlot = _PlayerUnits.Find(t => t.Data == GlobalId); if (_DataSlot != null) { _DataSlot.Count -= 1; } } if (this.Device.State == State.IN_PC_BATTLE) { if (!this.Device.Player.Avatar.Variables.IsBuilderVillage && !this.Device.Player.Avatar.Modes.IsAttackingOwnBase) { var Battle = Core.Resources.Battles.Get(this.Device.Player.Avatar.Battle_ID); Battle_Command Command = new Battle_Command { Command_Type = this.Identifier, Command_Base = new Command_Base { Base = new Base { Tick = this.Tick }, Data = this.GlobalId, X = this.X, Y = this.Y } }; Battle.Add_Command(Command); int Index = Battle.Replay_Info.Units.FindIndex(T => T[0] == this.GlobalId); if (Index > -1) { Battle.Replay_Info.Units[Index][1]++; } else { Battle.Replay_Info.Units.Add(new[] { this.GlobalId, 1 }); } Battle.Attacker.Add_Unit(GlobalId, 1); } } else if (this.Device.State == State.IN_1VS1_BATTLE) { var Battle = Resources.Battles_V2.GetPlayer(this.Device.Player.Avatar.Battle_ID_V2, this.Device.Player.Avatar.UserId); Battle_Command Command = new Battle_Command { Command_Type = this.Identifier, Command_Base = new Command_Base { Base = new Base { Tick = this.Tick }, Data = this.GlobalId, X = this.X, Y = this.Y } }; int Index = Battle.Replay_Info.Units.FindIndex(T => T[0] == this.GlobalId); if (Index > -1) { Battle.Replay_Info.Units[Index][1]++; } else { Battle.Replay_Info.Units.Add(new[] { this.GlobalId, 1 }); } Battle.Add_Command(Command); } }
internal void Add_Command(Battle_Command Command) { this.Commands.Add(this, Command); }
internal override void Process() { if (this.Device.State == State.IN_PC_BATTLE) { if (!this.Device.Player.Avatar.Variables.IsBuilderVillage && !this.Device.Player.Avatar.Modes.IsAttackingOwnBase) { var Battle = Core.Resources.Battles.Get(this.Device.Player.Avatar.Battle_ID); Battle_Command Command = new Battle_Command { Command_Type = this.Identifier, Command_Base = new Command_Base { Base = new Base { Tick = this.Tick }, Data = this.GlobalId, X = this.X, Y = this.Y } }; Battle.Add_Command(Command); int Index = Battle.Replay_Info.Units.FindIndex(T => T[0] == this.GlobalId); if (Index > -1) { Battle.Replay_Info.Units[Index][1]++; } else { Battle.Replay_Info.Units.Add(new[] { this.GlobalId, 1 }); } Battle.Attacker.Heroes_Health.Add(new Slot(GlobalId, 0)); } } else if (this.Device.State == State.IN_1VS1_BATTLE) { var Battle = Resources.Battles_V2.GetPlayer(this.Device.Player.Avatar.Battle_ID_V2, this.Device.Player.Avatar.UserId); Battle_Command Command = new Battle_Command { Command_Type = this.Identifier, Command_Base = new Command_Base { Base = new Base { Tick = this.Tick }, Data = this.GlobalId, X = this.X, Y = this.Y } }; Battle.Add_Command(Command); int Index = Battle.Replay_Info.Units.FindIndex(T => T[0] == this.GlobalId); if (Index > -1) { Battle.Replay_Info.Units[Index][1]++; } else { Battle.Replay_Info.Units.Add(new[] { this.GlobalId, 1 }); } Battle.Attacker.Heroes_Health.Add(new Slot(GlobalId, 0)); } }