Пример #1
0
    protected IEnumerator RenderStepRoutine(BattleStepData data, BattleView view, List <Unit> targets, Vector2 offset, bool autohide = true)
    {
        float elapsed = 0.0f;
        List <AnimFrameSpriteComponent> frames = null;

        while (elapsed < data.start + data.duration)
        {
            elapsed += Time.deltaTime;
            if (elapsed >= data.start && frames == null)
            {
                frames = view.ShowBattleAnimationFrame(data, targets);
                foreach (var frame in frames)
                {
                    frame.ApplyOffset(offset);
                }
            }
            yield return(null);
        }
        if (frames != null && autohide)
        {
            view.HideBattleAnimationFrames(frames);
        }
    }