Пример #1
0
    /// <summary>
    /// 在指定位置创建召唤物.
    /// </summary>
    private static ErrorCode createCreationAt(Vector3 spawnPosition, AttackerAttr ownerAttribute, CreationType creationType, uint creationID, uint lifeTime)
    {
        BattleUnit summonedCreature = null;

        switch (creationType)
        {
        case CreationType.Npc:
            summonedCreature = SceneManager.Instance.GetCurScene().CreateSprite(new NpcInitParam()
            {
                init_pos     = spawnPosition,
                init_dir     = ownerAttribute.AttackerDirection,
                npc_res_id   = (int)creationID,
                summonerAttr = ownerAttribute,
                lifeTime     = lifeTime,
            }) as BattleUnit;
            break;

        case CreationType.Trap:
            summonedCreature = SceneManager.Instance.GetCurScene().CreateSprite(new TrapInitParam()
            {
                init_pos     = spawnPosition,
                init_dir     = ownerAttribute.AttackerDirection,
                summonerAttr = ownerAttribute,
                trapResID    = creationID,
                lifeTime     = lifeTime
            }) as BattleUnit;
            break;

        default:
            return(ErrorCode.ConfigError);
        }

        // 设置召唤物属性.
        if (summonedCreature != null)
        {
            // 与召唤者相同阵营.
            summonedCreature.SetLeague(ownerAttribute.AttackerLeague);
            // 免疫外界的技能任何技能效果, 而且不能被锁定, 不能阻挡子弹.
            if (creationType == CreationType.Trap)
            {
                summonedCreature.AddActiveFlag(ActiveFlagsDef.Inviolability, true, true);
            }
        }

        return(ErrorCode.Succeeded);
    }