private void EncounterAreaEntered(Node body) { if (body.IsInGroup("Player") && Player.State == Player.ST.Move) { BattleUI.BattleStart(enemy, true, this); } }
private void SceneBattle() { Player.ShowInteract(false); BattleUI.BattleStart(BattleUI.Opponent.BossZincel, false, boss: true); }