public static int get_m_isOpened(IntPtr l) { int result; try { BattleTreasureState battleTreasureState = (BattleTreasureState)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleTreasureState.m_isOpened); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleTreasureState o = new BattleTreasureState(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_battleTreasureInfo(IntPtr l) { int result; try { BattleTreasureState battleTreasureState = (BattleTreasureState)LuaObject.checkSelf(l); ConfigDataBattleTreasureInfo battleTreasureInfo; LuaObject.checkType <ConfigDataBattleTreasureInfo>(l, 2, out battleTreasureInfo); battleTreasureState.m_battleTreasureInfo = battleTreasureInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_isGain(IntPtr l) { int result; try { BattleTreasureState battleTreasureState = (BattleTreasureState)LuaObject.checkSelf(l); bool isGain; LuaObject.checkType(l, 2, out isGain); battleTreasureState.m_isGain = isGain; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }