public virtual Vector3 DirToUnit(BattleSystem_Script Ot) { Vector3 temp = Ot.transform.position - transform.position; temp.y = 0; return(temp.normalized); }
public void OnTriggerEnter(Collider ot) { if (ot.tag == enemyTag && !ot.isTrigger) { BattleSystem_Script EnemyBS = ot.GetComponentInParent <BattleSystem_Script>(); EnemyBS.GetDMG(BS.DealFinalDMG(weapon_dmg)); EnemyBS.PushAway(BS.DirToUnit(EnemyBS)); } }