Пример #1
0
    public virtual Vector3 DirToUnit(BattleSystem_Script Ot)
    {
        Vector3 temp = Ot.transform.position - transform.position;

        temp.y = 0;
        return(temp.normalized);
    }
Пример #2
0
 public void OnTriggerEnter(Collider ot)
 {
     if (ot.tag == enemyTag && !ot.isTrigger)
     {
         BattleSystem_Script EnemyBS = ot.GetComponentInParent <BattleSystem_Script>();
         EnemyBS.GetDMG(BS.DealFinalDMG(weapon_dmg));
         EnemyBS.PushAway(BS.DirToUnit(EnemyBS));
     }
 }