public void SetMode(GameMode mode, BattleSource source) { this.mEnterSource = source; this.mMode = mode; if (this.mMode == GameMode.eLevel) { this.mModeData = new GameModeLevel(); } else if (source == BattleSource.eWorld) { this.mModeData = new GameModeLevel(); } else { this.mModeData = new GameModeGold1(); } }
public void Challenge_UpdateMode(int id, BattleSource source) { this.Challenge_Init(id); this.SetMode(this.ActiveData.GetMode(), source); }