private static (int x, int y) GetCoordinates( BattleShips battleShips, int size = 0, bool displayOneBoard = false) { BattleShipsConsoleUi.WriteBoardStartInstruction(); BattleShipsConsoleUi.WriteMinMaxInstruction(battleShips.GetBoards()[0], displayOneBoard); var(x, y) = BattleShipsConsoleUi.BoardControl(battleShips, size, displayOneBoard); return(x, y); }
private bool _changePlayer; // To display other screen before other player makes move public async Task <IActionResult> OnGetAsync(int id, int?shipId, int?x, int?y, string dir, bool horizontal, string move) { IsShipHorizontal = horizontal; Game = await _context.Games .Where(g => g.GameId == id) .Include(g => g.GameOption) .Include(g => g.GameOption.GameOptionShips) .Include(g => g.PlayerA) .Include(g => g.PlayerA.GameShips) .Include(g => g.PlayerA.PlayerBoardStates) .Include(g => g.PlayerB) .Include(g => g.PlayerB.GameShips) .Include(g => g.PlayerB.PlayerBoardStates).FirstOrDefaultAsync(); BattleShips = new BattleShips(Game); if (BattleShips.GetUnaddedGameShips().Count > 0) { CurrentGameShip = shipId != null?BattleShips.GetUnaddedGameShips().FirstOrDefault(s => s.GameShipId == shipId) : BattleShips.GetUnaddedGameShips().First(); } IsGameOver = BattleShips.IsGameOver(); if (x != null && y != null && CurrentGameShip != null) { var(isSuccess, playerBoardState) = BattleShips.AddShips(CurrentGameShip, x.Value, y.Value, IsShipHorizontal); if (isSuccess && playerBoardState != null) { _context.Add(playerBoardState); if (BattleShips.GetUnaddedGameShips().Count > 0) { CurrentGameShip = BattleShips.GetUnaddedGameShips().First(); } else { CurrentGameShip = null; _changePlayer = true; } } } else if (x != null && y != null && move == "shoot") { var(success, playerBoardState) = BattleShips.MakeMove(x.Value, y.Value); if (success[0] && !success[1] && playerBoardState != null) { _context.Add(playerBoardState); _changePlayer = true; } else if (success[1] && playerBoardState != null) { _context.Add(playerBoardState); IsGameOver = true; } } CurrentPlayerBoard = BattleShips.GetBoards().First(); if (BattleShips.GetUnaddedGameShips().Count == 0 && !IsGameOver) { OtherPlayerBoard = BattleShips.GetBoards(true)[1]; } else if (IsGameOver) { OtherPlayerBoard = BattleShips.GetBoards(false, true)[1]; } if (CurrentGameShip != null) { HandlePosition(dir); } await _context.SaveChangesAsync(); if (_changePlayer) { return(RedirectToPage("../NextTurn/Index", new { id = Game !.GameId }));