public BattleSetupController(PlayerContext playerContext, PlayerPresenterContext playerPresenterContext, BattleSetupUI ui) { this.playerContext = playerContext; this.playerPresenterContext = playerPresenterContext; this.ui = ui; }
public UIDebugController(BattleSetupUI battleSetupUI, BattleSaveUI battleSaveUI, BattleSimulationUI battleSimulationUI, UnitModelDebugController unitModelDebugController) { battleSave = new ComponentEnabler(SetActive(battleSaveUI)); battleSetup = new ComponentEnabler(SetActive(battleSetupUI)); battleSimulation = new ComponentEnabler(SetActive(battleSimulationUI)); unitModelDebug = new ComponentEnabler(unitModelDebugController.SetActive); }
public CoordFinderBySelectedPlayer(CoordFinder coordFinder, BattleSetupUI battleSetupUI) { this.coordFinder = coordFinder; this.battleSetupUI = battleSetupUI; }
public CanStartDrag(BattleStateController battleStateController, BattleSetupUI battleSetupUI) { this.battleStateController = battleStateController; this.battleSetupUI = battleSetupUI; }
public PlayerSharedContext(PlayerContext playerContext, PlayerPresenterContext playerPresenterContext, BattleSetupUI battleSetupUI) { this.playerContext = playerContext; this.playerPresenterContext = playerPresenterContext; this.battleSetupUI = battleSetupUI; }