public void QuickBattle() { Game.NetworkManager.onlineScene = "Battle"; Game.PlayerName = "Player"; var _player = new Player("Player", 0u, true); Game.Manager.Players.Add(_player); var _enemy = new Player("Enemy", 0u, true); Game.Manager.Players.Add(_enemy); foreach (var player in Game.Manager.Players) { var _units = BattleSetup.CreateUnits(Game.Manager.BasicFleet, player.Name); var _fleet = new FleetState(player.Name, "Basic Fleet", _units); player.fleet = _fleet; } Game.NetworkManager.StartupHost(); }
public Player(string _name, uint _id, bool _human) { this.Name = _name; this.ConnectionID = _id; this.connected = true; if (_human) { this.ReadyStatus = false; } else { this.ReadyStatus = true; } this.human = _human; fleet = new FleetState(this.Name, "Basic Fleet"); var _units = BattleSetup.CreateUnits(Game.Manager.BasicFleet, this.Name); fleet.Units = _units; }