Пример #1
0
 // Use this for initialization
 void Start()
 {
     enemyQuantity = GetComponent <EnemyQuantity>();
     battleLogic   = GetComponent <BattleLogic>();
     character     = battleLogic.getCharacter();
     whichSkill    = battleLogic.whichSkill;
     state         = GetComponent <BattleScreenStates>();
     arrow         = transform.FindChild("EnemyPanel/selectionarrow").GetComponent <SpriteRenderer>();
     enemy1        = transform.FindChild("EnemyPanel/Enemy").GetComponent <SpriteRenderer>();
     enemy2        = transform.FindChild("EnemyPanel/Enemy2").GetComponent <SpriteRenderer>();
     enemy3        = transform.FindChild("EnemyPanel/Enemy3").GetComponent <SpriteRenderer>();
     playerImage   = transform.FindChild("PlayerInfo/PlayerImage").GetComponent <Image>();
     arrow.enabled = false;
 }
Пример #2
0
    // Instead of start function, call this with a little delay (maybe .1s).
    // This will assign everything from infoDump. Delay is used to make sure Info dump has been assigned.
    void startFromDump()
    {
        attack     = GetComponent <BattleAttackHandler>();
        state      = GetComponent <BattleScreenStates>();
        selection  = GetComponent <ArrowSelection>();
        stateQueue = new List <BattleScreenStates.FightStates>();
        stateQueue.Add(BattleScreenStates.FightStates.BEGINNING);
        activeTime = transform.FindChild("PlayerInfo/ActiveTimeBar").GetComponent <ActiveTime>();


        enemies = new Monster[3];
        if (infoDump != null)
        {
            enemies[0] = infoDump.enemy0;
            enemies[1] = infoDump.enemy1;
            enemies[2] = infoDump.enemy2;
            activeTime.setEnemyMaxTime(infoDump.info.enemy0Max);
            activeTime.setEnemySeconds(infoDump.info.enemy0Sec);

            if (infoDump.info.numEnemies > 2)
            {
                enemy2ActiveTime.setEnemyMaxTime(infoDump.info.enemy1Max);
                enemy2ActiveTime.setEnemySeconds(infoDump.info.enemy1Sec);
                enemy3ActiveTime.setEnemyMaxTime(infoDump.info.enemy2Max);
                enemy3ActiveTime.setEnemySeconds(infoDump.info.enemy2Sec);
            }
            else if (infoDump.info.numEnemies > 1)
            {
                enemy2ActiveTime.setEnemyMaxTime(infoDump.info.enemy1Max);
                enemy2ActiveTime.setEnemySeconds(infoDump.info.enemy1Sec);
            }

            numPlayers = infoDump.info.numPlayers;
            numEnemies = infoDump.info.numEnemies;
            playerNum  = infoDump.info.numPlayers - 1;
            setEnemyHP();

            switch (playerNum)
            {
            case 0:
                character = infoDump.player0;
                break;

            case 1:
                character = infoDump.player1;
                break;

            case 2:
                character = infoDump.player2;
                break;

            default:
                print("Character still null in Battle Logic");
                break;
            }
            playerMaxHP = character.getHP();
            setPlayerHP();

            enemyAttackFlag = infoDump.info.enemyAttackFlag;


            setEnemyMaxTime();
            setEnemyTime();
            GetComponent <BattleScreenGUI>().fillSkillButtons();
        }
        else
        {
            print("infoDUmp null");
        }
        dumpLoad = false;
        for (int i = 0; i < enemies.Length; i++)
        {
            //enemies[i].setDead(false);
        }
    }
Пример #3
0
    void Start()
    {
        // Set listeners for our four main buttons.
        fightButton = transform.FindChild("FightMenu/FightButtonsPanel/FightButton").GetComponent <Button>();
        fightButton.onClick.AddListener(() => FightButtonClicked());
        skillsButton = transform.FindChild("FightMenu/FightButtonsPanel/SkillsButton").GetComponent <Button>();
        skillsButton.onClick.AddListener(() => SkillButtonClicked());
        itemsButton = transform.FindChild("FightMenu/FightButtonsPanel/ItemsButton").GetComponent <Button>();
        itemsButton.onClick.AddListener(() => ItemsButtonClicked());
        runButton = transform.FindChild("FightMenu/FightButtonsPanel/RunButton").GetComponent <Button>();
        runButton.onClick.AddListener(() => RunButtonClicked());
        fightMessage = transform.FindChild("FightMenu/FightTextPanel/FightMessage").GetComponent <Text>();

        // Get the components from our Battle Screen GUI.
        playerHealthString   = transform.FindChild("PlayerInfo/HealthBar/HP").GetComponent <Text>();
        playerHealthBar      = transform.FindChild("PlayerInfo/HealthBar").GetComponent <Image>();
        playerActiveTimerBar = transform.FindChild("PlayerInfo/ActiveTimeBar").GetComponent <Image>();

        // The menus, so we can set them to visible or invisible, then the scripts.
        optionsPanel      = transform.FindChild("OptionsMenu").GetComponent <CanvasGroup>();
        fightButtonsPanel = transform.FindChild("FightMenu/FightButtonsPanel").GetComponent <CanvasGroup>();
        fightTextPanel    = transform.FindChild("FightMenu/FightTextPanel").GetComponent <CanvasGroup>();
        activeTime        = transform.FindChild("PlayerInfo/ActiveTimeBar").GetComponent <ActiveTime>();
        state             = GetComponent <BattleScreenStates>();
        battleLogic       = GetComponent <BattleLogic>();

        // The Skill Buttons.
        skillButton1    = transform.FindChild("OptionsMenu/VisibleArea/SkillsMenu/SkillsScroll/SkillButton1").GetComponent <Button>();
        skillButton2    = transform.FindChild("OptionsMenu/VisibleArea/SkillsMenu/SkillsScroll/SkillButton2").GetComponent <Button>();
        skillButton3    = transform.FindChild("OptionsMenu/VisibleArea/SkillsMenu/SkillsScroll/SkillButton3").GetComponent <Button>();
        skillButton4    = transform.FindChild("OptionsMenu/VisibleArea/SkillsMenu/SkillsScroll/SkillButton4").GetComponent <Button>();
        skillButton5    = transform.FindChild("OptionsMenu/VisibleArea/SkillsMenu/SkillsScroll/SkillButton5").GetComponent <Button>();
        skillButton6    = transform.FindChild("OptionsMenu/VisibleArea/SkillsMenu/SkillsScroll/SkillButton6").GetComponent <Button>();
        skillButton7    = transform.FindChild("OptionsMenu/VisibleArea/SkillsMenu/SkillsScroll/SkillButton7").GetComponent <Button>();
        skillButton8    = transform.FindChild("OptionsMenu/VisibleArea/SkillsMenu/SkillsScroll/SkillButton8").GetComponent <Button>();
        skillButtons    = new Button[8];
        skillButtons[0] = skillButton1;
        skillButtons[1] = skillButton2;
        skillButtons[2] = skillButton3;
        skillButtons[3] = skillButton4;
        skillButtons[4] = skillButton5;
        skillButtons[5] = skillButton6;
        skillButtons[6] = skillButton7;
        skillButtons[7] = skillButton8;
        for (int i = 0; i < skillButtons.Length; i++)
        {
            skillButtons[i].enabled = false;
            skillButtons[i].GetComponent <Image>().enabled = false;
            skillButtons[i].transform.Find("Text").GetComponent <Text>().enabled = false;
        }

        // The enemy sprites.
        enemy1         = transform.FindChild("EnemyPanel/Enemy").GetComponent <SpriteRenderer>();
        enemy2         = transform.FindChild("EnemyPanel/Enemy2").GetComponent <SpriteRenderer>();
        enemy3         = transform.FindChild("EnemyPanel/Enemy3").GetComponent <SpriteRenderer>();
        enemy2.enabled = false;
        enemy2.gameObject.GetComponent <Image>().enabled = false;
        enemy3.enabled = false;
        enemy3.gameObject.GetComponent <Image>().enabled = false;

        enemies = new Monster[3];

        //character = GetComponent<Characters>(); // Replace with Holder that has copy
        //StartCoroutine(updateFromDatabase());
    }