void Loading() { // Get the BattleRoot Object if (battleRoot == null) { battleRoot = GameObject.FindObjectOfType <BattleRootController>(); } if (FCTInterface == null) { FCTInterface = (FloatingCombatTextInterface)MenuManager.Instance.Load("Interface_FloatingCombatText"); } if (battleInterface == null) { battleInterface = (BossBattleInterface)MenuManager.Instance.Push("Interface_BossBattle"); } if ((selector == null) && (battleRoot != null)) { selector = (ActorSelector)battleRoot.GetSelector(); } data = playerMan.SelectedBattle; playerMan.CurrentLeaderSkill = data.Party[0].data.LeadershipSkill; // If the battleRoot object isn't null goto the next phase if (battleRoot != null /* && battleInterface != null*/) { Phase++; } }
public void Loading() { data = PlayerManager.Instance.SelectedBattle; // Get the BattleRoot Object and Load the UI if (battleRoot == null) { battleRoot = FindObjectOfType <BattleRootController>(); } if (FCTInterface == null) { FCTInterface = (FloatingCombatTextInterface)MenuManager.Instance.Load("Interface_FloatingCombatText"); } if (TapInterface == null) { TapInterface = (TapBattleInterface)MenuManager.Instance.Push("Interface_TapBattle"); } // If the battleRoot object is not null go to the next phase if (battleRoot != null && FCTInterface != null && TapInterface != null) { Phase++; } }