public static int SwapHeros(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup battleRoomPlayerHeroSetup = (BattleRoomPlayerHeroSetup)LuaObject.checkSelf(l); int playerIdx; LuaObject.checkType(l, 2, out playerIdx); int heroPos; LuaObject.checkType(l, 3, out heroPos); int heroPos2; LuaObject.checkType(l, 4, out heroPos2); bool checkPos2HeroExist; LuaObject.checkType(l, 5, out checkPos2HeroExist); bool b = battleRoomPlayerHeroSetup.SwapHeros(playerIdx, heroPos, heroPos2, checkPos2HeroExist); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetHero(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup battleRoomPlayerHeroSetup = (BattleRoomPlayerHeroSetup)LuaObject.checkSelf(l); int playerIdx; LuaObject.checkType(l, 2, out playerIdx); int heroPos; LuaObject.checkType(l, 3, out heroPos); BattleHero hero; LuaObject.checkType <BattleHero>(l, 4, out hero); bool checkHeroDup; LuaObject.checkType(l, 5, out checkHeroDup); bool b = battleRoomPlayerHeroSetup.SetHero(playerIdx, heroPos, hero, checkHeroDup); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Clear(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup battleRoomPlayerHeroSetup = (BattleRoomPlayerHeroSetup)LuaObject.checkSelf(l); battleRoomPlayerHeroSetup.Clear(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup o = new BattleRoomPlayerHeroSetup(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetBattleHeroSetupInfos(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup battleRoomPlayerHeroSetup = (BattleRoomPlayerHeroSetup)LuaObject.checkSelf(l); List <BattleHeroSetupInfo> battleHeroSetupInfos = battleRoomPlayerHeroSetup.GetBattleHeroSetupInfos(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleHeroSetupInfos); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetCount(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup battleRoomPlayerHeroSetup = (BattleRoomPlayerHeroSetup)LuaObject.checkSelf(l); int count = battleRoomPlayerHeroSetup.GetCount(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, count); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetHeroPositionCountByPlayerIndex(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup battleRoomPlayerHeroSetup = (BattleRoomPlayerHeroSetup)LuaObject.checkSelf(l); int playerIdx; LuaObject.checkType(l, 2, out playerIdx); int heroPositionCountByPlayerIndex = battleRoomPlayerHeroSetup.GetHeroPositionCountByPlayerIndex(playerIdx); LuaObject.pushValue(l, true); LuaObject.pushValue(l, heroPositionCountByPlayerIndex); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetBattleHeroSetupInfo(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup battleRoomPlayerHeroSetup = (BattleRoomPlayerHeroSetup)LuaObject.checkSelf(l); int heroPos; LuaObject.checkType(l, 2, out heroPos); BattleHeroSetupInfo battleHeroSetupInfo = battleRoomPlayerHeroSetup.GetBattleHeroSetupInfo(heroPos); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleHeroSetupInfo); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int InitPVPBattle(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup battleRoomPlayerHeroSetup = (BattleRoomPlayerHeroSetup)LuaObject.checkSelf(l); int heroPosCount; LuaObject.checkType(l, 2, out heroPosCount); int heroPosCount2; LuaObject.checkType(l, 3, out heroPosCount2); bool b = battleRoomPlayerHeroSetup.InitPVPBattle(heroPosCount, heroPosCount2); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int PVPTeamPositionToRoomPosition(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup battleRoomPlayerHeroSetup = (BattleRoomPlayerHeroSetup)LuaObject.checkSelf(l); int playerIndex; LuaObject.checkType(l, 2, out playerIndex); int heroPos; LuaObject.checkType(l, 3, out heroPos); int i = battleRoomPlayerHeroSetup.PVPTeamPositionToRoomPosition(playerIndex, heroPos); LuaObject.pushValue(l, true); LuaObject.pushValue(l, i); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int MarkSetupHeroFlag(IntPtr l) { int result; try { BattleRoomPlayerHeroSetup battleRoomPlayerHeroSetup = (BattleRoomPlayerHeroSetup)LuaObject.checkSelf(l); int playerIdx; LuaObject.checkType(l, 2, out playerIdx); int heroPos; LuaObject.checkType(l, 3, out heroPos); SetupBattleHeroFlag flag; LuaObject.checkEnum <SetupBattleHeroFlag>(l, 4, out flag); bool b = battleRoomPlayerHeroSetup.MarkSetupHeroFlag(playerIdx, heroPos, flag); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }