public void addReward(BattleReward.RewardType rewardType, int amount, string rewardName = "") { BattleReward createdChild = Instantiate <BattleReward>(prefab, contentsArea.transform); createdChild.set(rewardType, amount, rewardName); rewards.Add(createdChild); }
// Start is called before the first frame update void Start() { if (rendererObject != null) { SpriteRenderer renderer = rendererObject.GetComponent <SpriteRenderer>(); BattleReward reward = GetComponent <CapturePoint>().reward; if (reward == BattleReward.Attack) { renderer.sprite = Attack; } if (reward == BattleReward.DodgeChance) { renderer.sprite = Shield; } if (reward == BattleReward.Health) { renderer.sprite = Health; } if (reward == BattleReward.Armor) { renderer.sprite = Armor; } if (reward == BattleReward.Money) { renderer.sprite = Money; } if (reward == BattleReward.None) { renderer.sprite = null; } } }
// Token: 0x06014364 RID: 82788 RVA: 0x00524BA0 File Offset: 0x00522DA0 protected void OnTreasureLevelBattleFinishedAck(int result, bool isWin, BattleReward reward) { base.Result = result; this.IsWin = isWin; this.Reward = reward; this.OnTransactionComplete(); }
// Token: 0x06012D15 RID: 77077 RVA: 0x004CF1CC File Offset: 0x004CD3CC protected void OnRiftLevelRaidAck(int result, BattleReward reward, List <Goods> extraReward) { base.Result = result; this.Reward = reward; this.ExtraReward = extraReward; this.OnTransactionComplete(); }
// Token: 0x06009B26 RID: 39718 RVA: 0x002C3488 File Offset: 0x002C1688 protected void OnArenaBattleFinishedAck(int result, BattleReward reward, bool isWin) { base.Result = result; this.IsWin = isWin; this.Reward = reward; this.OnTransactionComplete(); }
// Token: 0x0600AFE7 RID: 45031 RVA: 0x0030D168 File Offset: 0x0030B368 public static BattleResultScoreUITask StartUITask(BattleReward battleReward) { UIIntentCustom uiintentCustom = new UIIntentCustom(typeof(BattleResultScoreUITask).Name, null); uiintentCustom.SetParam("BattleReward", battleReward); return(UIManager.Instance.StartUITask(uiintentCustom, false, false, null) as BattleResultScoreUITask); }
public void addMonster(BattleReward reward) { Utils.Assert(reward == null, "We can't add empty list."); if (reward != null && reward.p != null) { addMonster(reward.p); } }
// Token: 0x0600CC12 RID: 52242 RVA: 0x00382FAC File Offset: 0x003811AC public static ChestUITask StartUITask(BattleReward reward, bool isFirstWin, bool isAutoOpen) { UIIntentCustom uiintentCustom = new UIIntentCustom(typeof(ChestUITask).Name, null); uiintentCustom.SetParam("BattleReward", reward); uiintentCustom.SetParam("IsFirstWin", isFirstWin); uiintentCustom.SetParam("AutoOpen", isAutoOpen); return(UIManager.Instance.StartUITask(uiintentCustom, false, false, null) as ChestUITask); }
// Token: 0x0601166B RID: 71275 RVA: 0x00482B30 File Offset: 0x00480D30 protected void OnHeroPhantomBattleFinishedAck(int result, bool isWin, BattleReward reward, bool isFirstWin, List <int> achievements) { base.Result = result; this.IsWin = isWin; this.Reward = reward; this.IsFirstWin = isFirstWin; this.Achievements = achievements; this.OnTransactionComplete(); }
private void addItem(BattleReward reward) { Utils.Assert(reward == null, "We can't add empty list."); if (reward != null && reward.p != null) { this.addItem(reward.p); } }
private void addEquipment(BattleReward reward) { Utils.Assert(reward == null, "We can't add empty list."); if (reward != null && reward.p != null) { AddEquip(reward.p); } }
// Token: 0x06012D08 RID: 77064 RVA: 0x004CF080 File Offset: 0x004CD280 protected void OnRiftLevelBattleFinishedAck(int result, int stars, BattleReward reward, bool isFirstWin, List <int> achievements) { base.Result = result; this.Stars = stars; this.Reward = reward; this.IsFirstWin = isFirstWin; this.Achievements = achievements; this.OnTransactionComplete(); }
public static void PrepareBattle ( Sprite battleIcon, BattleReward rewardType, string rewardDeckName, Classes masterClassParam = Classes.NOT_A_CLASS, AudioClip bgmParam = null ) { PrepareBattle(battleIcon, Color.gray, rewardType, rewardDeckName, masterClassParam, bgmParam); }
private IEnumerator Co_ShowBattleResultScore(BattleReward battleReward) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_Co_ShowBattleResultScoreBattleReward_hotfix != null) { return((IEnumerator)this.m_Co_ShowBattleResultScoreBattleReward_hotfix.call(new object[] { this, battleReward })); } BJLuaObjHelper.IsSkipLuaHotfix = false; BattleResultScoreUIController.< Co_ShowBattleResultScore > c__Iterator0 <Co_ShowBattleResultScore> c__Iterator = new BattleResultScoreUIController.< Co_ShowBattleResultScore > c__Iterator0();
private IEnumerator Co_ShowRaidResult(BattleReward reward) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_Co_ShowRaidResultBattleReward_hotfix != null) { return((IEnumerator)this.m_Co_ShowRaidResultBattleReward_hotfix.call(new object[] { this, reward })); } BJLuaObjHelper.IsSkipLuaHotfix = false; ClimbTowerRaidUIController.< Co_ShowRaidResult > c__Iterator0 <Co_ShowRaidResult> c__Iterator = new ClimbTowerRaidUIController.< Co_ShowRaidResult > c__Iterator0();
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
// Token: 0x0600C946 RID: 51526 RVA: 0x0037A128 File Offset: 0x00378328 public void ShowRaidResult(BattleReward reward) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_ShowRaidResultBattleReward_hotfix != null) { this.m_ShowRaidResultBattleReward_hotfix.call(new object[] { this, reward }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; base.StartCoroutine(this.Co_ShowRaidResult(reward)); }
private IEnumerator Co_ShowReward(BattleReward reward, bool isFirstWin, bool isAutoOpen) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_Co_ShowRewardBattleRewardBooleanBoolean_hotfix != null) { return((IEnumerator)this.m_Co_ShowRewardBattleRewardBooleanBoolean_hotfix.call(new object[] { this, reward, isFirstWin, isAutoOpen })); } BJLuaObjHelper.IsSkipLuaHotfix = false; ChestUIController.< Co_ShowReward > c__Iterator0 <Co_ShowReward> c__Iterator = new ChestUIController.< Co_ShowReward > c__Iterator0();
// Token: 0x0600CB96 RID: 52118 RVA: 0x00381428 File Offset: 0x0037F628 public void ShowReward(BattleReward reward, bool isFirstWin, bool isAutoOpen) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_ShowRewardBattleRewardBooleanBoolean_hotfix != null) { this.m_ShowRewardBattleRewardBooleanBoolean_hotfix.call(new object[] { this, reward, isFirstWin, isAutoOpen }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; base.StartCoroutine(this.Co_ShowReward(reward, isFirstWin, isAutoOpen)); }
public static int Clear(IntPtr l) { int result; try { BattleReward battleReward = (BattleReward)LuaObject.checkSelf(l); battleReward.Clear(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_HeroScoreBonus(IntPtr l) { int result; try { BattleReward battleReward = (BattleReward)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleReward.HeroScoreBonus); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleReward o = new BattleReward(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public void ClickRewardItemInfo(GameObject go) { string str = go.transform.parent.gameObject.name; string[] strList = str.Split('m'); int value = int.Parse(strList[1]) - 1; BattleReward reward = Core.Data.temper.warBattle.reward; Vector3 v3 = new Vector3(0, border.height / 2, 0); if (value == 0) { v3 = new Vector3(65, border.height / 2, 0); } InitHeadIntroduce(reward.p[value], v3); }
public static void PrepareBattle ( Sprite battleIcon, Color deckColorParam, BattleReward rewardTypeParam, string rewardDeckNameParam, Classes masterClassParam = Classes.NOT_A_CLASS, AudioClip bgmParam = null ) { deckColor = masterClassParam == Classes.NOT_A_CLASS ? deckColorParam : ClassInfo.GetColorOfClass(masterClassParam); enemyDeckClass = masterClassParam; bgm = bgmParam; BattleIcon = battleIcon; rewardType = rewardTypeParam; rewardDeckName = rewardDeckNameParam; }
public static int IsChestGoodsEmpty(IntPtr l) { int result; try { BattleReward battleReward = (BattleReward)LuaObject.checkSelf(l); bool b = battleReward.IsChestGoodsEmpty(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Score(IntPtr l) { int result; try { BattleReward battleReward = (BattleReward)LuaObject.checkSelf(l); int score; LuaObject.checkType(l, 2, out score); battleReward.Score = score; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_DailyScoreBonus(IntPtr l) { int result; try { BattleReward battleReward = (BattleReward)LuaObject.checkSelf(l); int dailyScoreBonus; LuaObject.checkType(l, 2, out dailyScoreBonus); battleReward.DailyScoreBonus = dailyScoreBonus; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_FriendGoods(IntPtr l) { int result; try { BattleReward battleReward = (BattleReward)LuaObject.checkSelf(l); List <Goods> friendGoods; LuaObject.checkType <List <Goods> >(l, 2, out friendGoods); battleReward.FriendGoods = friendGoods; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_PlayerExp(IntPtr l) { int result; try { BattleReward battleReward = (BattleReward)LuaObject.checkSelf(l); int playerExp; LuaObject.checkType(l, 2, out playerExp); battleReward.PlayerExp = playerExp; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Start is called before the first frame update void Start() { instance = this; }