public override void OnRestoreEnergy(BattleManager.BE_RestoreEnergy _event) { if (_event.battle.SourceBattler == source) { _event.extraAmount = _event.battle.SourceBattler.creature.Stats.Energy * 0.1f; Debug.Log(_event.battle.SourceBattler.creature.Name + " restored extra energy due to its Adrenaline."); } }
//public virtual void OnReceiveStatus(BattleManager.BE_ReceiveStatus _event) { } public virtual void OnRestoreEnergy(BattleManager.BE_RestoreEnergy _event) { }