public void LeaveBattleLobby(NodeRemoveEvent e, BattleLobbyNode lobby, [JoinAll] LobbyUINode lobbyUI) { MainScreenComponent.Instance.ShowHome(); }
public void ShowBattleLobby(NodeAddedEvent e, BattleLobbyNode lobby) { MainScreenComponent.Instance.ShowHome(); MainScreenComponent.Instance.ShowScreen(MainScreenComponent.MainScreens.MatchLobby, true); }
public void PlayLobbySound(NodeAddedEvent e, SelfUserInMatchMakingLobby user, [Context, JoinByBattleLobby] BattleLobbyNode battleLobby, [JoinAll] SingleNode <MainScreenComponent> mainScreen, [JoinAll] SingleNode <HangarMatchLobbySoundComponent> hangar) { hangar.component.Play(); }