private void cycleProcessShowActionResult(asd.Vector2DF pos) { _attackResult.SetIcon(selectedAttack); _attackResult.Show(); _deffenceResult.SetIcon(selectedDeffece); _deffenceResult.Show(); }
private void cycleProcessSelectAttackAction(asd.Vector2DF pos) { if (_player == Player.Attack) { _image_gu_attack.Show(); _image_choki_attack.Show(); _image_par_attack.Show(); _image_gu_attack.OnMouse(pos); _image_choki_attack.OnMouse(pos); _image_par_attack.OnMouse(pos); } else { var r = Singleton.Random; switch (r.Next(0, 3)) { case 0: selectedAttack = BattleIcon.Icon.Gu; break; case 1: selectedAttack = BattleIcon.Icon.Choki; break; case 2: selectedAttack = BattleIcon.Icon.Par; break; } _status = GameStatus.ShowActionResult; } }