Пример #1
0
 public void OnDestroyed()
 {
     MyEnemyPlayer       = null;
     GameManager         = null;
     HandManager         = null;
     CardDeckManager     = null;
     BattleGroundManager = null;
 }
Пример #2
0
 public BattlePlayer(string username, int clientId, int metalLeft, int metalMax, int lifeLeft, int lifeMax, int energyLeft, int energyMax, GameManager serverGameManager) : base(username, metalLeft, metalMax, lifeLeft, lifeMax, energyLeft, energyMax)
 {
     ClientId            = clientId;
     GameManager         = serverGameManager;
     HandManager         = new Battle_HandManager(this);
     CardDeckManager     = new CardDeckManager(this);
     BattleGroundManager = new BattleGroundManager(this);
     BattleStatistics    = new BattleStatistics();
 }
Пример #3
0
    void Start()
    {
        unitFactoryManager  = GetComponent <UnitFactoryManager>();
        battleGroundManager = GetComponent <BattleGroundManager>();
        activeUnitManager   = GetComponent <ActiveUnitManager>();
        uiController        = GetComponent <UIController>();

        //Subject-Observer
        activeUnitManager.Register(this);
    }